Lewis Oakes, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is wearing a long, brown cloak. He has moderate length brown hair. His gray eyes are slightly larger than normal.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He plays an instrument quite well.
History: Lewis hails from a village terrorized by brigands. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Architect. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: Retire the richest man in the west; and wants to work out more often
Ideals: Athletic, Optimist, Artistic, Entrepeneur. Bonds: Enemies, Job. Occupation: Architect
Voice: Spits and sputters
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 36000 sp.
Odo Blankley, Male Human [Permalink]
Personal [hide]
Description: He wears a pastel coat over a brown low-cut shirt, and a deerstalker hat upon his head. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His long white hair reaches down to his waist. He is baby faced.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is skeptical of what others tell him and is slow to trust.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with unlife at a very young age, Odo has worked very hard to control his curse. He hasn't been sleeping well lately.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and to get a good night's sleep
Ideals: Optimist. Flaws: Shy, Disease, Insomniac, Greedy. Occupation: Interpreter
Voice: Low and grunting
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 9 (-1) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2300 sp.
Trym Nibley, Male Human [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. His attire stands in sharp contrast to his hammer, which is beautifully polished and possesses an ornate carving of a cross on it. He sports a long auburn beard, and similarly colored long hair. His skin is flawless and his green eyes scan people very quickly.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: From birth he was tutored by a cruel and relentless mentor. He has had some formal painting training, and achieved minor success. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and wants to have a good time and be beloved
Ideals: Optimist, Artistic. Flaws: Greedy. Bonds: Attractive, Mentor. Occupation: Tailor
Voice: Indian accent
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 14 (+2) | 16 (+3) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Ignan, Undercommon, Terran
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 3200 sp. 1 Banded mail. 1 Masterwork studded leather.
Adelard Palomarez, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy chestnut stubble. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a hunchback. His long chestnut hair is drawn into a two foot long braid. This blue eyed southerner is not easily forgotten.
Personality: Aggressive, abrasive, and angry, Adelard embodies much of what other species detest in the Humans. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: His religion dominates his actions.
Flaws: Ugly, Antagonistic, Fearful. Bonds: Religious. Occupation: Sculptor
Voice: French accent
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 18 (+4) | 12 (+1) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 300 gp.
Raymond Ridley, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is dressed in an above average manner. His silver hair is braided into rings. His amber eyes have a joyful gleam in them most of the time.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Raymond was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He inherited the family business which he has now maintained for 2 years.
Motivation: He'd like to take his coworkers down a peg; and meet up once more with his childhood friend
Ideals: Justice. Bonds: Attractive, Job, Poor, Adventurer. Occupation: Glassblower
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 18 (+4) | 17 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Abyssal, Undercommon, Celestial, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 15000 cp.
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