Ralf Clapham, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'7" and is generally shirtless and showing off his tattooed chest. His red hair is greasy and uncared for. His eyes are hazel and beady.
Personality: Calm and collected, he is a well trained Layabout. Animals are drawn to him, and he is able to talk to them.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A gypsy cursed him at a young age, leading to his ugly appearance. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Ralf was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.
Motivation: Wants to raise his children well; and to be a farmer again
Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Job, Enemies, Family. Occupation: Layabout
Voice: Mousy voice
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 10 (+0) | 13 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3
Possessions: 1700 sp.
Ernest Cumberbatch, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he usually wears his blue robe and has his club always slung over his shoulder. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. He tend to wears goggles to shield his eyes.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Ernest was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. Ernest abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now spends his time doing works of charity.
Motivation: Meet up once more with his childhood friend; and doesn't want to be a shepherd and was forced into it by his family
Ideals: Persistence, Philantrophist. Bonds: Adventurer, Poor, Family. Occupation: Shepherd
Voice: Sore throat, cough
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 11 (+0) | 9 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 11000 cp.
Nicholas Warwick, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is typically in his Barrister uniform. He has a small bristly mustache and wavy auburn hair. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is very quiet and rarely speaks above a whisper. He also is a firm believer in the manly ideal.
History: Nicholas was raised in a hard working conservative environment. He was an athlete and attended two major summer competitions. He never won. He has drifted from career to career and currently works as a Barrister.
Motivation: Balancing his hectic life and new Barrister responsibilities is difficult; and he is unsatisfied with his job
Ideals: Athletic. Flaws: Addict, Shy, Impulsive. Bonds: Job. Occupation: Barrister
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 10 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 7 (-2) | 7 (-2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: Smoky quartz (70 gp). Red-brown spinel (110 gp). Obsidian (12 gp). 1 Masterwork Common Melee.
Gerard Ansley, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears a well pressed and immaculate suit (or dress). His golden hair is cut short. He has a tattooed face.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. After a long history of fighting, Gerard and his spouse have recently divorced.
Motivation: He is compelled to act according to his religious beliefs.
Flaws: Emotional, Antagonistic. Bonds: Mentor, Religious, Attractive. Occupation: Mayor
Voice: Pronounces O like U
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 13 (+1) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 12000 sp.
Arnold Livingstone, Male Human [Permalink]
Personal [hide]
Description: Standing 5'11", this man wears a tight fitting green shirt and pants. He wears his black hair up in a very large beehive style do. His hazel eyes are passionate and lively.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He got into the Tailor business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Wants a kiss; and he would like to get married and retire
Ideals: Joker, Entrepeneur. Bonds: Job, Criminal record, Has a crush. Occupation: Tailor
Voice: Spanish accent
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 13 (+1) | 6 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
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