Gerard Addington, Male Human [Permalink]
Personal [hide]
Description: 5'7" and muscular, this southern man usually wears his yellow robe and has his shortspear always slung over his shoulder. He has dyed his greying black hair a little too much giving a sharp black color. His hazel eyes are passionate and lively.
Personality: Eccentric and domineering, Gerard will drive conversation. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He comes from a rich southern family. He has chosen to use the inheritance that was left to him frivolously. He is untrained/undisciplined, which makes him dangerous.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Athletic, Extrovert, Philantrophist. Flaws: Insane. Bonds: Rich. Occupation: Herbalist
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 16 (+3) | 17 (+3) | 5 (-3) | 9 (-1) |
Senses Passive Perception 7
Languages Common, Gnoll, Terran, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2
Possessions: 19000 cp.
Lance Copeland, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy brown stubble. He is renowned for his bright brown suits and hats. He has a hunchback. His brown hair is long and unkept. His ears are large.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: Born to a pair of adventurers, Lance grew up listening to his mother's many stories. After coming to the age of reason, Lance took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He wants to get laid; and he desires power and/or immortality
Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: In love, Adventurer, Has a crush. Occupation: Stableman
Voice: Low and grunting
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4
Possessions: 300 gp. A pair of silk slippers encrusted with tiny pearls. (150 gp). 1 Minor magic item.
Hugh Shelley, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He sports a long silver beard, and similarly colored long hair. This hazel eyed northerner is not easily forgotten.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was born into a rich family. He moved from fad to fad and when he turned 15 he discovered music. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Athletic, Disciplined, Artistic. Bonds: Criminal record, Rich. Occupation: Courier
Voice: Speaks in third person
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 13 (+1) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Terran, Halfling
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +4
Possessions: 100 gp.
Trey Wallace, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His chestnut hair is cut short. His face is covered beneath a completely black helmet.
Personality: Aggressive, abrasive, and angry, Trey embodies much of what other species detest in the Humans. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born in a small village he learned the ways of the warrior from his father. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trey fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Athletic. Flaws: Antagonistic. Bonds: In love. Occupation: Armorer
Voice: Spits and sputters
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 36 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 16 (+3) | 9 (-1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 2900 sp.
Manfred Lincoln, Male Human [Permalink]
Personal [hide]
Description: Standing 6'4", this man wears suspenders and green workpants. His shirt is violet, and he wears a heavy green leather apron most of the time. His red hair is greying along the sides and has receded to reveal a widow's peak. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: Eccentric and domineering, Manfred will drive conversation. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Manfred was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Spice Merchant. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Obtaining odd cultural Human artifacts is his passion.
Ideals: Extrovert. Flaws: Ugly. Bonds: Job, Poor, Adventurer. Occupation: Spice Merchant
Voice: Low range voice
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 54 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 15 (+2) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Goblin, Gnome, Ignan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4
Possessions: 600 gp. Silver pearl (150 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!