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NPC Generator

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Advanced [show]


Conrad Churchill, Male Human [Permalink]

Personal [hide]

Description: He wears a white armored body suit, with a simple green line shooting up and back down. He is portly but not overly obese. He has a long black beard with little hanging trinkets. He has a dull look in his green eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He also has developed a complete distrust of the Shoemaker profession.

History: He comes from a rich northern family. Cursed with lycanthropy at a very young age, Conrad has worked very hard to control his curse. He has achieved small success as a Map Maker.

Motivation: He's repulsed by the PC.

Flaws: Antagonistic, Disease. Bonds: Job, Rich. Occupation: Map Maker

Voice: Old Prospector

Attributes [hide]

Conrad Churchill, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 8
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 11 (+0)10 (+0) 8 (-1)13 (+1)
Skills Insight +1, Persuasion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1

Possessions: Rhodochrosite (15 gp). Rose (30 gp). Lapis lazuli (15 gp).


Social Check DCs


Theobald Acton, Male Human [Permalink]

Personal [hide]

Description: This malnourished man very much looks the part of a Mason. His silver hair is singed and shortened. His eyes are amber and beady.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born to a Dilettante, his mother struggled to pay the bills. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mason. He became a Mason soon after.

Motivation: He is unsatisfied with his job.

Flaws: Ugly, Antagonistic, Impulsive. Bonds: Job, Poor. Occupation: Mason

Voice: Mumbles to self between sentences

Attributes [hide]

Theobald Acton, Male Human Fighter 3
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)12 (+1) 13 (+1)8 (-1)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 3000 cp.


Social Check DCs


Ernest Morton, Male Human [Permalink]

Personal [hide]

Description: He usually wears his grey robe and has his flail always slung over his shoulder. He wears a top hat to hide his balding. His otherwise smooth face is marked with small tiny scars.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mercenary. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: To clean up the streets; and expand his business

Bonds: Attractive, Enemies, Rich, Job, Guardian. Occupation: Mercenary

Voice: Prounounces S like Z

Attributes [hide]

Ernest Morton, Male Human Fighter 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)15 (+2) 13 (+1)10 (+0)
Skills Persuasion +2, Stealth +2
Senses Passive Perception 11
Languages Common, Gnoll, Infernal
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Lewis Davenport, Male Human [Permalink]

Personal [hide]

Description: He has a large grey mantle and cape that has been intricately interwoven into his green robe. He carries with him a set of greatswords, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His red hair is greasy and uncared for. He has a tattooed face.

Personality: Confrontational and typically high on some drug or another. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Lewis lived on a farm with his father, near the main road leading to a nearby town. His father was a mechanic, and taught him how to fix just about anything. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Wants to raise his children well; and his spouse's relatives view him with great suspicion

Ideals: Fighting, Persistence. Flaws: Ugly, Addict. Bonds: Family. Occupation: Spice Merchant

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Lewis Davenport, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)17 (+3) 17 (+3)11 (+0)
Skills Intimidation +2, Stealth +3
Senses Passive Perception 13
Languages Common, Auran, Aquan, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Charles Hayes, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he sports black clothing, slightly heavier than average wear. With a patchy auburn beard and wild auburn hair. He has several tiny jet earrings on each ear.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: The child of a Junk Dealer, who enjoyed hunting, Charles was taken on many hunting expeditions. Cursed with lycanthropy at a very young age, Charles has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has money and likes to spend it.

Ideals: Opinionated. Flaws: Disease. Bonds: Rich, Attractive, Nature. Occupation: Map Maker

Voice: Booming voice

Attributes [hide]

Charles Hayes, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)11 (+0) 16 (+3)13 (+1)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 200 gp.


Social Check DCs

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