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NPC Generator

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Advanced [show]


Guy Shelley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears baggy black pantaloons and a brown scarf. His tied-back hair is chestnut. His face is scarred and worn.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: His mother raised him in a mountain cabin. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Due to his spouse's obsession with being a Mercenary they were divorced and he won custody of their son. He worked as a Mason, and he later adopted a second son.

Motivation: His spouse's relatives view him with great suspicion; and to reunite with his absent father

Ideals: Joker, Philantrophist. Flaws: Ugly. Bonds: Nature, Family. Occupation: Mason

Voice: Spits and sputters

Attributes [hide]

Guy Shelley, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 10 (+0)10 (+0) 13 (+1)15 (+2)
Skills Animal Handling +3, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: 300 gp. Deep green spinel (90 gp). Tourmaline (90 gp).


Social Check DCs


Gerald Tenley, Male Human [Permalink]

Personal [hide]

Description: This man wears a simple burlap shirt and baggy pants. He conceals his shortspear with his veritable burlap sack of a shirt. He has a penchant for wearing a ring with an oversized amber on his right hand. His head has been shaved. His blue eyes peer out from beneath his broad brown hat.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born in the west to a Cook, Gerald learned a great deal about his mother's area of expertise. A gifted student he started as a Bookbinder, but he got bored and became a Cook. He has achieved small success as a Cook.

Motivation: Further expansion of business; and a deep hatred of gnolls

Flaws: Ugly, Antagonistic. Bonds: Rich, Enemies, Job. Occupation: Cook

Voice: Speaks in third person

Attributes [hide]

Gerald Tenley, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 9 (-1)11 (+0) 16 (+3)12 (+1)
Skills Medicine +5, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 sp.


Social Check DCs


Clerebold Windsor, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty red coat over it. He carries with him a set of shields, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His tied-back hair is red. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is frequently practicing swordplay.

History: He served in the navy to pay for his family's outstanding loans. A gypsy cursed him at a young age, leading to his ugly appearance. He's since become an addict/alcoholic.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Ugly, Addict, Antagonistic. Bonds: Military. Occupation: Bounty Hunter

Voice: German accent

Attributes [hide]

Clerebold Windsor, Male Human Fighter 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 8 (-1)11 (+0) 10 (+0)15 (+2)
Skills Acrobatics +3, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1800 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Guy Barney, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a yellow shirt with thin blue vertical stripes and pastel pants. His auburn hair is singed and shortened. He has gray eyes and a yellow hat with a blue feather.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: When he was but 6 years old his parents immigrated from the north. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Flaws: Ugly, Sensitive, Antagonistic. Bonds: Mentor, Immigrant. Occupation: Gardener

Voice: Russian accent

Attributes [hide]

Guy Barney, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 16 (+3)13 (+1) 15 (+2)16 (+3)
Skills History +3, Nature +3
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1300 sp.


Social Check DCs


Solomon Brandon, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He is bristling with hidden weapons, mostly swords and hammers. His deerstalker hat is riddled with cuts and holes. He is baby faced.

Personality: He is a Courier first and foremost. He believes firmly that knowledge should be universal. He is frequently practicing swordplay.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When Solomon reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has achieved small success as a Courier.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is currently in port desperately looking for someone to get him out

Ideals: Fighting. Flaws: Ugly. Bonds: Criminal record, Job, Military, Slave. Occupation: Courier

Voice: Pirate accent

Attributes [hide]

Solomon Brandon, Male Human Fighter 3
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 7 (-2)9 (-1) 11 (+0)15 (+2)
Skills Investigation +1, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 200 gp.


Social Check DCs

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