Manfred Springfield, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a faded coat and loose pants complete with broad hat. With bright silver hair and a scraggly beard. His brown eyes peer out from beneath his broad black hat.
Personality: Eccentric and domineering, Manfred will drive conversation. He is able to make almost anything out of random pieces of junk.
History: Manfred was raised in a hard working conservative environment. A gifted student he started as a Herbalist, but he got bored and became a Bricklayer. After a long history of fighting, Manfred and his spouse have recently divorced.
Motivation: To share knowledge with the world; and he is unsatisfied with his job
Ideals: Extrovert, Gifted, Logical. Flaws: Antagonistic. Bonds: Job. Occupation: Bricklayer
Voice: Thin and wheezing
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 40 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 12 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.
Ralf Hailey, Male Human [Permalink]
Personal [hide]
Description: This southern man is well dressed, but even with his fine clothing he looks run-down. His clothes are grease stained in places. He keeps his long auburn hair kept up in a rat tail. He is very pretty but has cold, dead eyes.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is able to make almost anything out of random pieces of junk.
History: Ralf was born with his mother's beautiful face. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has worked as a Butcher like his mother before him.
Motivation: Sabotage a competitor; and to be a merchant again
Ideals: Gifted. Bonds: Poor, Immigrant, Attractive, Job. Occupation: Butcher
Voice: Stutters
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Abyssal, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Simon Willoughby, Male Human [Permalink]
Personal [hide]
Description: A 5'2" eastern man, he is wearing the road beaten gear of a warrior. His brown hair is drawn into a tight pony tail with a clover scrunchie. He wears an eyepatch.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is able to fit into much smaller and tighter spaces than normal.
History: Simon lived on a farm with his father, near the main road leading to a nearby town. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He used his abilities to trick people and travel the world for free.
Motivation: Doesn't want to be a Bather and was forced into it by his family.
Ideals: Fighting, Impeccable, Gifted. Flaws: Ugly. Bonds: Family, Criminal record. Occupation: Bather
Voice: Hollow voice
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 41 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 11 (+0) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 1000 sp.
Anselm Cooper, Male Human [Permalink]
Personal [hide]
Description: 5'6" and muscular, this western man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears a broad hat to cover his moderate length silver hair. This amber eyed westerner is not easily forgotten.
Personality: Confrontational and typically high on some drug or another. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was raised in a desert tribe. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk
Ideals: Athletic. Flaws: Addict, Fearful. Bonds: Adventurer, Nature. Occupation: Barber
Voice: High pitched and raspy
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 16 (+3) | 13 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 2800 sp. Moonstone (50 gp). Malachite (7 gp).
Everard Brandon, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears tattered old clothes. He keeps his auburn hair in a flapper bob. His fierce amber eyes like to dwell on things.
Personality: He is mildly Human supremacist, though he does not identify as such. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Everard was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. As a young adult he joined a group advocating for an improvement in Human conditions. Since then, he has sought to make the best of life.
Motivation: A strong sense of loyalty to Human people; and human compassion
Ideals: Optimist. Flaws: Ugly, Racist. Bonds: Poor. Occupation: Carpenter
Voice: Booming voice
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 11 (+0) | 14 (+2) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Terran, Sylvan
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
Possessions: 100 gp.
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