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Advanced [show]


Rolf Kendal, Male Human [Permalink]

Personal [hide]

Description: He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a scythe, but if one is not available he will default to his bow. He carries a battered scythe and tarnished bow as well. His tied-back hair is black. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He exudes charisma. He is a tour de force of persuasion. He invites people to come help in his community garden.

History: He was born blind and as such lacked many opportunities for work. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and find a way to reverse the transformation of his sister

Ideals: Fighting, Philantrophist. Flaws: Disease. Bonds: Attractive. Occupation: Miner

Voice: Scratchy, weak

Attributes [hide]

Rolf Kendal, Male Human Fighter 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 8 (-1)12 (+1) 12 (+1)15 (+2)
Skills Intimidation +4, Religion +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. Star ruby (700 gp). Rock crystal (70 gp). Violet garnet (900 gp).


Social Check DCs


Arnold Law, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is wearing colorful clothing, dressed as a Weaver. His long chestnut hair is drawn into a two foot long braid. His fair skin shows little sign of his aristocratic breeding.

Personality: He can speak with the recently deceased. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born to a pair of adventurers, Arnold grew up listening to his father's many stories. He went to a religious school and was inspired by the priests there in charitable deeds. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bastard sword.

Motivation: He has a rivalry with the Church that dominates his actions; and to reunite with his old friends

Ideals: Gifted. Bonds: Poor, Attractive, Slave, Adventurer, Religious. Occupation: Weaver

Voice: Raspy

Attributes [hide]

Arnold Law, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 11 (+0)13 (+1) 11 (+0)11 (+0)
Skills Persuasion +2, Survival +2
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Adelard Myerscough, Male Human [Permalink]

Personal [hide]

Description: 5'5" and lanky with angular features, he is an attractive figure. He has a large pastel mantle and cape that has been intricately interwoven into his red robe. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His blue eyes have a joyful gleam in them most of the time.

Personality: He is a Adventurer first and foremost. He believes firmly that knowledge should be universal. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Opinionated. Bonds: Attractive, Job, Military, Rich. Occupation: Adventurer

Voice: Eastern European accent

Attributes [hide]

Adelard Myerscough, Male Human Fighter 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 12 (+1)13 (+1) 8 (-1)18 (+4)
Skills Acrobatics +4, Insight +1
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +1

Possessions: 200 gp.


Social Check DCs


Adam Law, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He carries with him a set of nunchakus, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His hair is short and black. He wears large thick round spectacles.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born in the north, but his parents moved at a very young age to the south. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Adam fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to have a good time and be beloved.

Ideals: Fighting, Optimist. Bonds: Immigrant. Occupation: Ruler

Voice: Speaks with back of mouth

Attributes [hide]

Adam Law, Male Human Fighter 4
Medium (5'11") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
3 (-4)13 (+1) 13 (+1)15 (+2) 12 (+1)14 (+2)
Skills Perception +3, Religion +4
Senses Passive Perception 14
Languages Common, Abyssal, Gnome
Attacks Melee -2 / 1d10-4, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. 1 Half-Plate. 1 Banded mail. 1 Half-Plate.


Social Check DCs


William Winthrop, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a moderate pudge and is not very fit. His black hair is smooth and relatively long. His skin is flawless and his green eyes scan people very quickly.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He comes from a rich eastern family. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Money/treasure; and he is a bit of a kleptomaniac

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Rich, Criminal record. Occupation: Glassblower

Voice: Speaks through clenched teeth

Attributes [hide]

William Winthrop, Male Human Fighter 3
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)15 (+2) 18 (+4)16 (+3)
Skills Intimidation +5, Survival +6
Senses Passive Perception 14
Languages Common, Giant, Druidic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Sardonyx (40 gp).


Social Check DCs

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