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NPC Generator

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Advanced [show]


Godfrey Hadlee, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a tight fitting white shirt and pants. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His hazel eyes are passionate and lively.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: From birth he was tutored by a cruel and relentless mentor. A freak accident while working with his Apothecary father left him crippled. Days after completing his studies, news broke out that his hometown was attacked by giants. Godfrey was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: Regain custody of his daughter; and he is terrified, and will act out of fear

Flaws: Disease, Fearful. Bonds: Family, Mentor, Enemies. Occupation: Guard

Voice: Boston accent

Attributes [hide]

Godfrey Hadlee, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)9 (-1) 13 (+1)10 (+0)
Skills Insight +3, Investigation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Half-Plate.


Social Check DCs


Alex Sutton, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears light armors faded through time and improper care. He keeps his golden hair in a pixie cut. His eyes are a pleasant brown.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He does not trust anyone and sleeps with one eye open.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He has been helping groups of widows and orphans who have fled abusive spouses or lost their families to dire rats.

Motivation: He wants revenge against dire rats; and money/treasure

Flaws: Insomniac. Bonds: Enemies, Rich. Occupation: Bricklayer

Voice: Speaks like tongue is numb

Attributes [hide]

Alex Sutton, Male Human Fighter 3
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 10 (+0)7 (-2) 12 (+1)11 (+0)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 800 sp.


Social Check DCs


Alex Remington, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with brown lining and desert motifs. He is physically well-built. His tied-back hair is black. His eyes are blue.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born a particularly ugly child, much to the horror of his parents. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Gardener work with an outfit from a few towns over. Gardener work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To be a Shipwright again; and sabotage a competitor

Ideals: Philantrophist. Flaws: Antagonistic, Ugly. Bonds: Military, Job. Occupation: Gardener

Voice: Scandinavian accent

Attributes [hide]

Alex Remington, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)15 (+2) 11 (+0)16 (+3)
Skills Medicine +2, Survival +2
Senses Passive Perception 10
Languages Common, Sylvan, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp.


Social Check DCs


William Hailey, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large red jacket. He carries with him a set of ceremonial daggers on his belt, each one with a emerald on the hilt. His long brown hair reaches down to his waist. He has brown eyes.

Personality: He is fixated on the number 2. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He has a minor phobia of water and hates getting wet.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. After a long history of fighting, William and his spouse have recently divorced.

Motivation: He desires power and/or immortality; and meet up once more with his childhood friend

Ideals: Fighting. Flaws: Insane, Fearful, Antagonistic. Bonds: Military, Adventurer. Occupation: Mercenary

Voice: Booming voice

Attributes [hide]

William Hailey, Male Human Fighter 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 12 (+1)15 (+2) 13 (+1)7 (-2)
Skills Medicine +3, Religion +4
Senses Passive Perception 11
Languages Common, Gnome, Auran
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4

Possessions: 1 Minor magic item.


Social Check DCs


Henry Eastoft, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'2" and wears tattered old clothes. His small hat is riddled with cuts and holes. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He receives visions of the future at random moments

History: Born in the south his family was never financially stable. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is not mentally stable, and does not behave rationally; and he wants revenge against illithids

Ideals: Gifted. Flaws: Ugly, Insane, Antagonistic. Bonds: Poor. Occupation: Detective

Voice: Aggressive tone

Attributes [hide]

Henry Eastoft, Male Human Fighter 3
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 18 (+4)16 (+3) 11 (+0)12 (+1)
Skills Intimidation +3
Senses Passive Perception 10
Languages Common, Druidic, Draconic, Celestial
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs

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