Gerald Dalton, Male Human [Permalink]
Personal [hide]
Description: He wears a violet vest and prefers black and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. He carries with him a set of nunchakus, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His black hair is drawn into a tight pony tail with a rose scrunchie. His eyes are gray.
Personality: Confrontational and typically high on some drug or another. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He served in the navy to pay for his family's outstanding loans. When Gerald reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He struck the Bricklayer job and began his own company from there.
Motivation: He is unsatisfied with his job; and balancing his hectic life and new bricklayer responsibilities is difficult
Ideals: Fighting. Flaws: Ugly, Addict. Bonds: Job, Military. Occupation: Bricklayer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 16 (+3) | 14 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnoll, Draconic
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Thomas Barclay, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is wearing the road beaten gear of a warrior. His brown hair is styled in orderly dreadlocks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Thomas lived on a farm with his mother, near the main road leading to a nearby town. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. By chance he met his brother recently and the two have been together since.
Motivation: Marry his brother to traveling adventurers; and an old rival family wants him found
Ideals: Fighting, Justice. Flaws: Insomniac, Sensitive. Bonds: Attractive, Family. Occupation: Roofer
Voice: Australian accent
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 17 (+3) | 8 (-1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 11000 cp. Amber (150 gp).
Theodoric Anderton, Male Human [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he wears silk and lounges about seductively. His long brown hair reaches down to his waist. His gray eyes lackadaisically let the world flow into them.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Born to a pair of adventurers, Theodoric grew up listening to his mother's many stories. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Find a way to reverse the transformation of his brother; and he wants to meet his childhood hero
Ideals: Joker, Extrovert. Bonds: Attractive, Adventurer, Family. Occupation: Beggar
Voice: Thin and wheezing
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 10 (+0) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp. 1 Masterwork Common Melee.
Diggory Emsworth, Male Human [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. His attire stands in sharp contrast to his monstrous two handed axe, which is beautifully polished and possesses an ornate carving of a skull on it. His moppish white hair is in a traditional bowl cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Animals are drawn to him, and he is able to talk to them.
History: He comes from a rich northern family. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is greedy.
Ideals: Gifted. Flaws: Antagonistic, Insane. Bonds: Attractive, Rich. Occupation: Server
Voice: Breathy voice
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 12 (+1) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 20 pp. Red spinel (140 gp). 1 Minor magic item.
Rolf Kirby, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He prefers to wear yellow pants and tee shirts. He is an epitome of beauty. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are a pleasant amber.
Personality: He will rave to anyone who will listen. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He served in the navy to pay for his family's outstanding loans. His childhood dream was to be a Locksmith, but he was a colossal failure. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is terrified, and will act out of fear; and he wants nothing more than to rejoin the army
Flaws: Insane, Fearful. Bonds: Attractive, Military, Job. Occupation: Barber
Voice: Rolls R's
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 16 (+3) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 20 pp. 1 Half-Plate. 1 Masterwork Heavy steel shield.
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Their contribution stands as a beacon of hope for all adventurers!
