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NPC Generator

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Advanced [show]


Aldous Shelby, Male Human [Permalink]

Personal [hide]

Description: 5'5" and lanky with angular features, he is an attractive figure. He wears a white vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his white boots flare out at the collars. His hair is auburn and very short. He is baby faced.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Aldous enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: His parents moved while he was still in utero so he is the first generation to be born here. From his teen years he was always beautiful and desirable, so people have always doted on him. He then took over the family business and is one of the better Interpreter for hire.

Motivation: Balancing his hectic life and new Interpreter responsibilities is difficult; and he is unsatisfied with his job

Flaws: Hedonist. Bonds: Attractive, Nature, Immigrant, Job. Occupation: Interpreter

Voice: Raspy

Attributes [hide]

Aldous Shelby, Male Human Fighter 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 16 (+3)16 (+3) 6 (-2)16 (+3)
Skills Persuasion +5, Sleight of Hand +5
Senses Passive Perception 8
Languages Common, Druidic, Gnome, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Anthony Ashton, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He dresses in collared shirts and wears a proper scarf over his head. His black hair is lengthy and is close to two feet long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a hateful person. He taunts others and blames them for his problems. He takes great joy in being the best Navigator in town.

History: He was born to loving parents in a slum to the west. He was an apprentice working in his mother's forge. He's also a talented Crown-heir, but doesn't like to broadcast it.

Motivation: Regain custody of his son.

Ideals: Athletic. Flaws: Antagonistic. Bonds: Job, Poor, Family. Occupation: Navigator

Voice: Uses lots of figures of speech

Attributes [hide]

Anthony Ashton, Male Human Fighter 4
Medium (6'1") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)10 (+0) 13 (+1)15 (+2)
Skills Athletics +4, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +3

Possessions: 30000 sp.


Social Check DCs


Gunter Addington, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'8" and wears bulky white painted plate armor. He has no hair. He has a tattooed face.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He has a minor phobia of water and hates getting wet.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. In his 14th year, his parents were killed by a giants raid, leaving Gunter alone in the world. After a stint in an orphanage, he was adopted. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Nothing but the best is good enough for him; and a deep hatred of giants

Ideals: Impeccable. Flaws: Ugly, Fearful. Bonds: Military, Enemies. Occupation: Performer

Voice: Uses sign language

Attributes [hide]

Gunter Addington, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 11 (+0)13 (+1) 13 (+1)10 (+0)
Skills History +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Manfred Allerton, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he likes to wear ponchos typically of a light blue in addition to tight pants. He has done his best to style his silver hair to look like a famous performer. His otherwise smooth face is marked with small tiny scars.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Gifted from a young age, Manfred studied abroad. His parents enrolled him in a Fighter school at a young age so that he could practice his martial talents. Due to his spouse's obsession with being a Spy they were divorced and he won custody of their daughter. He worked as a Blacksmith, and he later adopted a second daughter.

Motivation: He's in love; and he has a crush on the local spy

Ideals: Joker, Gifted. Bonds: Attractive, Family, Has a crush. Occupation: Blacksmith

Voice: Speaks with squeezed throat

Attributes [hide]

Manfred Allerton, Male Human Fighter 3
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 17 (+3)12 (+1) 11 (+0)12 (+1)
Skills Arcana +3, Medicine +2
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Anselm Royston, Male Human [Permalink]

Personal [hide]

Description: He typically wears brown cloth garments or leather armor. He carries a battered scimitar and tarnished whip as well. His auburn hair is braided into rings. He wears large thick round spectacles.

Personality: He dislikes all the random violence that takes place in the south. He is frequently practicing swordplay.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Anselm liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anselm fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Fighting, Pacifist. Flaws: Antagonistic. Bonds: Military, Nature. Occupation: Mercenary

Voice: High pitched and raspy

Attributes [hide]

Anselm Royston, Male Human Fighter 4
Medium (5'9") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)14 (+2) 15 (+2)14 (+2)
Skills Acrobatics +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Celestial, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +4

Possessions: 100 gp. Star ruby (500 gp). Moonstone (30 gp). Silver pearl (60 gp). Onyx (30 gp).


Social Check DCs

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