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Advanced [show]


Trey Tatum, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears many layers of old clothing at all times. He has a long blonde beard with little hanging trinkets. His thin eyebrows rest above his beady blue eyes.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. When money was particularly tight he was walking through alleys when he overheard a Gardener hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is content.

Flaws: Ugly, Mundane, Fearful, Disease, Insomniac. Bonds: Poor. Occupation: Gardener

Voice: Raspy

Attributes [hide]

Trey Tatum, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 17 (+3)15 (+2) 13 (+1)13 (+1)
Skills Religion +4
Senses Passive Perception 11
Languages Common, Abyssal, Aquan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 90 pp.


Social Check DCs


Gomory Pinkerton, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He is renowned for his bright grey suits and hats. He sports a long blonde beard, and similarly colored long hair. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a Doctor first and foremost. He believes firmly that knowledge should be universal. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born in the east, but his parents moved at a very young age to the north. He worked as a nervous Doctor and found it very stressful. He has set out to sabotage the competition.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Athletic, Impeccable. Flaws: Fearful. Bonds: Job, Immigrant. Occupation: Doctor

Voice: German accent

Attributes [hide]

Gomory Pinkerton, Male Human Fighter 4
Medium (6'1") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)12 (+1) 14 (+2)6 (-2)
Skills Intimidation +0, Performance +0
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. Fire opal (600 gp). Sard (20 gp). Rose (20 gp). Rose (20 gp).


Social Check DCs


Lance Ansley, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and carries tridents. He has dyed his greying brown hair a little too much giving a sharp brown color. His violet eyes are passionate and lively.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He also has developed a complete distrust of the Dilettante profession.

History: Gifted from a young age, Lance studied abroad. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: Sabotage a competitor; and expand his business

Ideals: Fighting, Optimist, Gifted, Persistence. Bonds: Job. Occupation: Locksmith

Voice: Tuts and clicks tongue

Attributes [hide]

Lance Ansley, Male Human Fighter 4
Medium (6'4") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)18 (+4) 15 (+2)12 (+1)
Skills Religion +6, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Infernal, Druidic, Celestial
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 22000 sp. Blue quartz (4 gp). Hematite (4 gp). Eye agate (4 gp). 1 Masterwork Common Melee.


Social Check DCs


Manfred Ryland, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is wearing colorful clothing, dressed as a Barkeep. His Stetson hat is riddled with cuts and holes. His green eyes lackadaisically let the world flow into them.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born in a small desert village. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Manfred grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Manfred. Recently he has begun working with bootleggers and crooks.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Athletic, Impeccable, Justice. Flaws: Ugly. Bonds: Criminal record, Nature. Occupation: Barkeep

Voice: Low range voice

Attributes [hide]

Manfred Ryland, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)7 (-2) 17 (+3)10 (+0)
Skills Persuasion +2, Sleight of Hand +3
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Sapphire pendant on gold chain (700 gp).


Social Check DCs


Roger Yeardley, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a well pressed and immaculate suit (or dress). His moppish silver hair is in a traditional bowl cut. His gray eyes peer out from beneath his top brown hat.

Personality: He snorts whenever he laughs or is feeling confident. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was raised in a island tribe. He moved from fad to fad and when he turned 15 he discovered painting. He has never given up on his painting dream.

Motivation: He is terrified, and will act out of fear; and wants to open a new tavern

Ideals: Artistic. Flaws: Fearful. Bonds: Nature, Job. Occupation: Crown-heir

Voice: Excited and jittery

Attributes [hide]

Roger Yeardley, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)9 (-1) 12 (+1)11 (+0)
Skills Arcana +1, Intimidation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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