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NPC Generator

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Advanced [show]


Lewis Mori, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a violet vest and prefers pastel and violet shirts. His boots appear to have been at one point steel toed but are quite worn down. His red hair is unkempt and raggedy. His brown eyes peer out from beneath his top violet hat.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: The child of a Glassblower, who enjoyed hunting, Lewis was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. He tends to his Guard job now, and dutifully fulfills any obligations he has.

Motivation: Further expansion of business; and expand his business

Flaws: Ugly, Antagonistic. Bonds: Poor, Job, Nature. Occupation: Guard

Voice: Voice breaks

Attributes [hide]

Lewis Mori, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 15 (+2)11 (+0) 10 (+0)14 (+2)
Skills Intimidation +4, Sleight of Hand +1
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: 100 gp.


Social Check DCs


Percival Lindsay, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight tan one piece outfit complete with pants, hood, and a cape. He has a slight overbite and is overall scrawny. His black hair is cut jaggedly and amateurishly. He tend to wears goggles to shield his eyes.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born to a pair of adventurers, Percival grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now travels the world, in search of power and loot.

Motivation: He desires power and/or immortality; and his relatives are trying to arrange a marriage

Ideals: Passionate. Flaws: Fearful. Bonds: Adventurer, Family. Occupation: Sculptor

Voice: Soft and melodious

Attributes [hide]

Percival Lindsay, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)11 (+0) 18 (+4)14 (+2)
Skills Deception +4, Investigation +2
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 3000 sp. 1 Half-Plate.


Social Check DCs


Hugh Reid, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight yellow one piece outfit complete with pants, hood, and a cape, and carries swords. His hair is black and curly. His amber eyes dart from person to person to random spaces in the air.

Personality: He is almost excessively polite to everyone, even when angry. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He is the product a well kept family trust fund and as such has never really known need. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He now mingles about in high society.

Motivation: To unite with his sister.

Ideals: Fighting, Impeccable. Flaws: Shy. Bonds: Family, Rich. Occupation: Blacksmith

Voice: American accent

Attributes [hide]

Hugh Reid, Male Human Fighter 4
Medium (5'5") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 17 (+3)7 (-2) 14 (+2)12 (+1)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 27000 sp. Large well-done wool tapestry (500 gp). Brass mug with jade inlays (500 gp).


Social Check DCs


Randal Everly, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He sports grey clothing, slightly heavier than average wear. His blonde hair is still thick. His ears are large.

Personality: He is irascible and easily irritated. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: When he was but 4 years old his parents immigrated from the south. He has had some formal dancing training, and achieved minor success. He used his abilities to travel the world and help people.

Motivation: He's repulsed by the PC; and he has money and likes to spend it

Ideals: Artistic, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Actor

Voice: Speaks with squeezed throat

Attributes [hide]

Randal Everly, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)11 (+0) 11 (+0)14 (+2)
Skills Animal Handling +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 3200 sp.


Social Check DCs


Manfred Blyth, Male Human [Permalink]

Personal [hide]

Description: He wears white trousers with pastel and grey striped suspenders. He wears various colorful collared shirts. His blonde hair is drawn into a tight pony tail with a card scrunchie. His eyes, though not visible through his cowl, are hazel.

Personality: Prone to second guessing himself, he comes off as nervous. Energy wise he seems alert and responsive.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: To get a good night's sleep; and his religion dominates his actions

Ideals: Professionalism. Flaws: Shy, Insomniac. Bonds: Religious, Enemies. Occupation: Sailor

Voice: Rhymes sentences (sorry)

Attributes [hide]

Manfred Blyth, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)13 (+1) 14 (+2)13 (+1)
Skills Religion +3, Survival +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp. Tiger eye turquoise (13 gp). 1 Everburning torch. 3 Tanglefoot bags.


Social Check DCs

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