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NPC Generator

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Advanced [show]


Peter Clare, Male Human [Permalink]

Personal [hide]

Description: He wears a blue shirt with thin red vertical stripes and tan pants. He carries with him a set of halberds on his belt, each one with a opal on the hilt. He wears a colorful flower in his brown hair. He has brown eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He comes from a rich northern family. He has chosen to use the inheritance that was left to him frivolously. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Fighting, Professionalism. Bonds: Attractive, In love, Rich. Occupation: Gardener

Voice: Can't modulate volume

Attributes [hide]

Peter Clare, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)11 (+0) 14 (+2)11 (+0)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: Silver-plated steel longsword with jet jewel in hilt (400 gp). Sapphire pendant on gold chain (900 gp). Sapphire pendant on gold chain (900 gp).


Social Check DCs


Arnold Westcott, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight black one piece outfit complete with pants, hood, and a cape. He carries with him a set of greatswords on his belt, each one with a ruby on the hilt. He has shaved his head bald. He has a dull look in his hazel eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born to a criminal king-pin and mafia family His mother had invested heavily in several trade routes and wanted him to inherit them. Being a Priest kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He feels that his past leaves him morally obligated to help; and he has decided he is irredeemable

Ideals: Fighting, Professionalism. Flaws: Shy. Bonds: Criminal record, Rich. Occupation: Priest

Voice: Spits words with contempt

Attributes [hide]

Arnold Westcott, Male Human Fighter 5
Medium (6'6") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)16 (+3) 15 (+2)18 (+4)
Skills Deception +7, History +6
Senses Passive Perception 12
Languages Common, Gnoll, Auran, Orc
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


John Cotton, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'0" when asserting himself. He has wavy brown hair. He wears a mask on his face.

Personality: He is irascible and easily irritated. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born in the north to a Junk Dealer, John learned a great deal about his father's area of expertise. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He became a Junk Dealer soon after.

Motivation: He's attracted to the PC; and a rival would like him out of the picture

Ideals: Justice. Flaws: Antagonistic. Bonds: Attractive, Job, Criminal record, Has a crush. Occupation: Junk Dealer

Voice: Jittery and nervous

Attributes [hide]

John Cotton, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 39 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)11 (+0) 10 (+0)9 (-1)
Skills Intimidation +1, Performance +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 7000 cp. Alexandrite (300 gp). Banded agate (11 gp). Golden yellow topaz (300 gp).


Social Check DCs


Kyle Ryley, Male Human [Permalink]

Personal [hide]

Description: 6'2" and muscular, this northern man wears a grey tunic with tan highlights, and long pastel pants that bunch up around his shoes. He wears his white hair up in a very large beehive style do. His eyes are a pleasant violet.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Kyle was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. After a long history of fighting, Kyle and his spouse have recently divorced.

Motivation: He's in love; and he is a bit of a kleptomaniac

Ideals: Athletic. Flaws: Antagonistic, Secretive. Bonds: Poor, Criminal record, Has a crush. Occupation: Hunter

Voice: Speaks with back of mouth

Attributes [hide]

Kyle Ryley, Male Human Fighter 3
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)15 (+2) 15 (+2)13 (+1)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 12
Languages Common, Draconic, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Gomory Remington, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He is wearing a long, tan cloak. He wears his red hair down. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He believes the world needs to unite to get rid of dire rats once and for all.

History: From birth he was tutored by a cruel and relentless mentor. While studying, he fell in love. They married and had a son. Some 6 years later his spouse died after the birth of his son. Heartbroken, Gomory never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: To reunite with his old friends; and he's looking for his big break

Ideals: Athletic. Flaws: Sensitive. Bonds: Enemies, Mentor, In love, Adventurer. Occupation: Animal Trainer

Voice: Posh accent

Attributes [hide]

Gomory Remington, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)11 (+0) 15 (+2)15 (+2)
Skills Insight +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs

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