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NPC Generator

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Advanced [show]


Diggory Garfield, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear black pants and tee shirts. His brown hair is styled in orderly dreadlocks. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He moved out west to avoid the crime he committed. Being a Stableman kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: To protect his home; and to end his boredom

Ideals: Optimist. Flaws: Forgetful, Mundane. Bonds: Criminal record, Guardian. Occupation: Stableman

Voice: Mumbles to self between sentences

Attributes [hide]

Diggory Garfield, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 16 (+3)12 (+1) 13 (+1)14 (+2)
Skills Acrobatics +5, Arcana +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 900 sp.


Social Check DCs


Norman Hastings, Male Human [Permalink]

Personal [hide]

Description: He wears a black costume with the symbols of strength on his torso. He carries with him a set of hammers, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His golden hair is lengthy and is close to two feet long. He is baby faced.

Personality: Confrontational and typically high on some drug or another. He is frequently practicing swordplay.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Fighting. Flaws: Addict, Disease. Bonds: Military, Religious. Occupation: Butcher

Voice: Rhymes sentences (sorry)

Attributes [hide]

Norman Hastings, Male Human Fighter 3
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 12 (+1)12 (+1) 16 (+3)18 (+4)
Skills Animal Handling +5, History +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Smokesticks.


Social Check DCs


Diggory Mitchell, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'3" and wears a tan vest and prefers yellow and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. His right hand appears badly burned and disfigured. His white hair is knotted and matted. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is extraordinarily eccentric. He is obsessed with his god.

History: He is the product a well kept family trust fund and as such has never really known need. A gypsy cursed him at a young age, leading to his ugly appearance. He now mingles about in high society.

Motivation: He has a rivalry with the Church that dominates his actions.

Flaws: Ugly, Insane. Bonds: Religious, Rich. Occupation: Armorer

Voice: Can't modulate volume

Attributes [hide]

Diggory Mitchell, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 17 (+3)11 (+0) 14 (+2)14 (+2)
Skills History +2, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2000 sp. Black velvet mask with numerous citrines (150 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp).


Social Check DCs


Gunter Anderton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is wearing a long, violet cloak. His blonde hair is braided into rings. His eyes, though not visible through his cowl, are green.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is obsessed with his god.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Soapmaker arts, while his mother instructed him in etiquette, music and courtly manner. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He used his abilities to travel the world and help people.

Motivation: To share knowledge with the world; and money/treasure

Ideals: Philantrophist, Logical. Flaws: Antagonistic. Bonds: Religious, Rich, Nature. Occupation: Soapmaker

Voice: Rhymes sentences (sorry)

Attributes [hide]

Gunter Anderton, Male Human Fighter 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 13 (+1)14 (+2) 13 (+1)16 (+3)
Skills Deception +5, Nature +4
Senses Passive Perception 11
Languages Common, Gnome, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Roland Roscoe, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a small bristly mustache and wavy auburn hair. His eyes are amber and catlike.

Personality: Cocky and sure of himself, he believes he is the best Blacksmith born in the past three hundred years. He is a bit of a xeno-phobe, disliking non-Humans.

History: He served in the navy to pay for his family's outstanding loans. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He struck the Blacksmith job and began his own company from there.

Motivation: Wants to open a new tavern.

Flaws: Racist. Bonds: Adventurer, Job, Military, Mentor. Occupation: Blacksmith

Voice: Slow speaker

Attributes [hide]

Roland Roscoe, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)16 (+3) 16 (+3)9 (-1)
Skills Animal Handling +5, Stealth +3
Senses Passive Perception 13
Languages Common, Sylvan, Terran, Draconic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 4 Thunderstones. 8 Acid flasks. 8 Acid flasks.


Social Check DCs

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