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Jocelyn Garfield, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He wears his chestnut hair down. His half smiles and gray eyes are beguiling and draw you in.

Personality: He never swears and excessively uses polite adverbs when speaking. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Jocelyn lived on a farm with his mother, near the main road leading to a nearby town. His necromantic abilities were realized during a raid on his village. He now mingles about in high society.

Motivation: Wants to raise his children well; and marry his sister to traveling adventurers

Ideals: Optimist, Gifted. Flaws: Shy. Bonds: Rich, Attractive, Family. Occupation: Actor

Voice: Spanish accent

Attributes [hide]

Jocelyn Garfield, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 9 (-1)13 (+1) 9 (-1)13 (+1)
Skills Insight +1, Sleight of Hand +1
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 200 gp. Peridot (40 gp). Onyx (40 gp).


Social Check DCs


Miles Huxley, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a very tight haircut. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Over the years he perfected his riding and shooting skills. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Meet up once more with his childhood friend; and to prove his worth to the world

Ideals: Persistence. Flaws: Ugly, Impulsive, Disease. Bonds: Nature. Occupation: Mortician

Voice: Spanish accent

Attributes [hide]

Miles Huxley, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)8 (-1) 17 (+3)10 (+0) 13 (+1)9 (-1)
Skills Arcana +2, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +1 / 1d8-1, Grapple -1

Possessions: 200 gp. Gold and topaz bottle stopper cork (900 gp).


Social Check DCs


William Everly, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he dresses like a well dressed Mayor does. His hair is greying and his face has many wrinkles. His eyes, though not visible through his cowl, are gray.

Personality: Cocky and sure of himself, he believes he is the best Mayor born in the past three hundred years. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He now travels the world, in search of power and loot.

Motivation: His relatives are trying to arrange a marriage; and he has a rivalry with the church that dominates his actions

Bonds: Job, Adventurer, Rich, Family, Religious. Occupation: Mayor

Voice: Low range voice

Attributes [hide]

William Everly, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)14 (+2) 10 (+0)16 (+3)
Skills Stealth +3, Survival +2
Senses Passive Perception 10
Languages Common, Abyssal, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2400 sp.


Social Check DCs


Henry Yorke, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner, and he perpetually has his dagger ready. His silver hair is cut jaggedly and amateurishly. His hazel eyes are passionate and lively.

Personality: He is overprotective of those who hire his services. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Henry hails from a village terrorized by gnolls. From his teen years he was always beautiful and desirable, so people have always doted on him. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Several ex partners dislike his way of doing things and want revenge; and someone believes him a fraud

Ideals: Fighting. Bonds: Attractive, Guardian, Slave, Enemies. Occupation: Barkeep

Voice: growls and snarls, animalistic

Attributes [hide]

Henry Yorke, Male Human Fighter 4
Medium (6'6") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 13 (+1)12 (+1) 12 (+1)17 (+3)
Skills History +3, Persuasion +5
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Gerard Brownrigg, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears loose pants and a collared shirt complete with sweater beneath his coat. His auburn hair is lengthy. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Abrasive and pushy, he has a hard time making friends. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Gerard was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has recently gotten a pet goose that steals things from people.

Motivation: He is a bit of a kleptomaniac.

Ideals: Justice. Flaws: Addict, Antagonistic. Bonds: Poor, Criminal record. Occupation: Apothecary

Voice: Mumbles to self between sentences

Attributes [hide]

Gerard Brownrigg, Male Human Fighter 3
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 14 (+2)15 (+2) 13 (+1)10 (+0)
Skills Acrobatics +5, Perception +3
Senses Passive Perception 13
Languages Common, Ignan, Druidic
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. 1 Breastplate. 1 Breastplate.


Social Check DCs

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