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Advanced [show]


Gerald Rodney, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He has the majority of his body covered in plate. His tied-back hair is auburn. His eyes are hazel and beady.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He cannot resist a sob story and will often dote over anyone who has one.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He used his abilities to travel the world and help people.

Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Military. Occupation: Sailor

Voice: Farmer accent

Attributes [hide]

Gerald Rodney, Male Human Fighter 5
Medium (6'5") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)11 (+0) 10 (+0)13 (+1)
Skills Nature +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Heward Shipley, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He is generally well dressed albeit a few years behind the times. His whole body is exceptionally muscular. His red hair is smooth and relatively long. His eyes are blue.

Personality: He acts crazy and hedonistic. He does not believe in violence as a means to an end. He is a dedicated Performer but believes his peers are too gung-ho.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He left for the north, certain he would find work there.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Pacifist, Artistic. Flaws: Hedonist. Bonds: Attractive, Immigrant. Occupation: Performer

Voice: Dutch accent

Attributes [hide]

Heward Shipley, Male Human Fighter 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 18 (+4)11 (+0) 9 (-1)11 (+0)
Skills Acrobatics +0, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +1

Possessions: 1000 sp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Gilbert Mitchell, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting tan shirt and pants. His skin is fair and his fingers are delicate and long. His long blonde hair is drawn into a two foot long braid. His fierce amber eyes like to dwell on things.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was born several months after his mother was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he feels the way he acts is they only way to get by in the world

Ideals: Persistence, Impeccable. Bonds: Adventurer, Family, Military. Occupation: Servant

Voice: High pitched, excited

Attributes [hide]

Gilbert Mitchell, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 10 (+0)15 (+2) 17 (+3)9 (-1)
Skills Medicine +5, Nature +4
Senses Passive Perception 13
Languages Common, Abyssal, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Thomas Hackney, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is white and curly. His half smiles and gray eyes are beguiling and draw you in.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is able to fit into much smaller and tighter spaces than normal.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. A gifted student he started as a Mayor, but he got bored and became a Assassin. He ran away from his former home and has been making his living as a Assassin for the past few years.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Religious, Job. Occupation: Assassin

Voice: Jamaican accent

Attributes [hide]

Thomas Hackney, Male Human Fighter 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 7 (-2)17 (+3) 15 (+2)9 (-1)
Skills Athletics +5, Perception +4
Senses Passive Perception 14
Languages Common, Abyssal, Dwarven, Gnome
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +4

Possessions: 20 pp. 1 Banded mail. 1 Chain shirt.


Social Check DCs


Robert Kendal, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears a black armored body suit, with a simple white line shooting up and back down. His chestnut hair is heavily combed to the right. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His homeland was ravaged by war and he spent much of his life rebuilding it. He now mingles about in high society.

Motivation: He feels kind of lost in life; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: PTSD, Depressed. Bonds: Rich. Occupation: Shipwright

Voice: Mumbles to self between sentences

Attributes [hide]

Robert Kendal, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)12 (+1) 11 (+0)12 (+1)
Skills Perception +2, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 2400 sp. 4 Holy water. 4 Holy water. 1 Everburning torch.


Social Check DCs

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