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Thomas Royal, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is wearing a perfectly clean shirt and pair of pants. His long white hair is drawn into a two foot long braid. His eyes are brown and he is always smoking a pipe.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: When he was but 5 years old his parents immigrated from the west. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He moves from town to town, unable to find a place to settle.

Motivation: Revenge; and he is not mentally stable, and does not behave rationally

Ideals: Joker. Flaws: Insane. Bonds: Attractive, Poor, Enemies, Immigrant. Occupation: Painter

Voice: Irish accent

Attributes [hide]

Thomas Royal, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 16 (+3)11 (+0) 11 (+0)15 (+2)
Skills Deception +4, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Melee.


Social Check DCs


Anselm Fidget, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He carries with him a set of sickles, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His auburn hair is matted, messy, and big. This hazel eyed westerner is not easily forgotten.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. As long as the job gets done he does not care how it got done.

History: Born to a Seamstress, his mother struggled to pay the bills. His parents were killed by illithids in a raid when he was still a young child. The illithids captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a deep hatred of illithids

Ideals: Fighting, Professionalism. Flaws: Ugly. Bonds: Poor, Enemies. Occupation: Servant

Voice: Pronounces O like U

Attributes [hide]

Anselm Fidget, Male Human Fighter 3
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 13 (+1)14 (+2) 9 (-1)10 (+0)
Skills Investigation +4, Perception +1
Senses Passive Perception 11
Languages Common, Druidic, Infernal
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 3200 sp. Freshwater pearl (10 gp). Silver pearl (110 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Dustin Holton, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body, and is pretty ugly. His white hair is knotted and matted. His fierce gray eyes like to dwell on things.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Gifted from a young age, Dustin studied abroad. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To reunite with his old friends; and he's looking for his big break

Ideals: Persistence, Gifted, Logical. Flaws: Ugly. Bonds: Adventurer. Occupation: Herbalist

Voice: Ums and uhs a lot

Attributes [hide]

Dustin Holton, Male Human Fighter 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 11 (+0)11 (+0) 13 (+1)9 (-1)
Skills Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Reynard Thackeray, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized blue coat. He carries with him a set of flails, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His golden hair is long and unkept. His eyes are green and catlike.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a pair of adventurers, Reynard grew up listening to his father's many stories. Through the years after Reynard was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Reynard's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Reynard and his spouse have recently divorced.

Motivation: He's looking for his big break.

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Adventurer. Occupation: Architect

Voice: Sensual and smooth

Attributes [hide]

Reynard Thackeray, Male Human Fighter 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)14 (+2) 10 (+0)14 (+2)
Skills Animal Handling +2, Performance +4
Senses Passive Perception 10
Languages Common, Draconic, Druidic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Adelard Ashley, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a tight fitting yellow shirt and pants, he is not a threatening figure. His long red hair reaches down to his waist. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a hateful person. He taunts others and blames them for his problems. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born to a pair of adventurers, Adelard grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). During his travels, Adelard and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Adelard discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Adelard fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and meet up once more with his childhood friend

Flaws: Antagonistic, Disease, Greedy. Bonds: Slave, Adventurer. Occupation: Body Guard

Voice: High pitched, excited

Attributes [hide]

Adelard Ashley, Male Human Fighter 3
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)16 (+3) 9 (-1)9 (-1)
Skills Deception +1, Nature +5
Senses Passive Perception 9
Languages Common, Auran, Infernal, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp.


Social Check DCs

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