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NPC Generator

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Advanced [show]


Don Wilberforce, Male Human [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he is dressed in earthy colors with a black and violet handkerchief worn on his right side. He wears a deerstalker hat to cover his moderate length blonde hair. He has gleaming, smiling violet eyes.

Personality: While he acts the brute, he is far gentler than he would appear. He feeds upon the attention of others.

History: Don hails from a village terrorized by drow. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Days after completing his studies, news broke out that his hometown was attacked by drow. Don was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: Revenge; and he feels kind of lost in life

Ideals: Fighting. Flaws: Depressed. Bonds: Attractive, Enemies, Military. Occupation: Courier

Voice: Cold and demanding tone

Attributes [hide]

Don Wilberforce, Male Human Fighter 4
Medium (5'10") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)9 (-1) 7 (-2)10 (+0)
Skills Intimidation +2
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 50 pp. Rock crystal (20 gp). Deep blue spinel (200 gp).


Social Check DCs


Gomory Clifton, Male Human [Permalink]

Personal [hide]

Description: This man is well dressed, constantly wearing a brown suit, pastel shirt, and red tie. He has a penchant for wearing a ring with an oversized emerald on his right hand. He has done his best to style his silver hair to look like a famous performer. His hazel eyes dart from person to person to random spaces in the air.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: The child of a Sailor, who enjoyed hunting, Gomory was taken on many hunting expeditions. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting dire rats, the young Gomory began to lead the lost caravan. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Gomory was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and a deep hatred of dire rats

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Rich, Enemies, Nature. Occupation: Courier

Voice: Soothing and warm

Attributes [hide]

Gomory Clifton, Male Human Fighter 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 11 (+0)4 (-3) 12 (+1)14 (+2)
Skills Performance +5, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Robert Kenley, Male Human [Permalink]

Personal [hide]

Description: He likes to wear white tank tops with green pants. His hair is greying and his face has many wrinkles. His face is covered beneath a completely black helmet.

Personality: He is a Masseuse first and foremost. He believes firmly that knowledge should be universal. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. He worked as a nervous Masseuse and found it very stressful. He now owns his own business.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Gifted. Bonds: Job, Religious, Enemies. Occupation: Masseuse

Voice: Soft and melodious

Attributes [hide]

Robert Kenley, Male Human Fighter 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 16 (+3)12 (+1) 16 (+3)13 (+1)
Skills Investigation +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 14000 cp.


Social Check DCs


Dustin Dumph, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a very tight haircut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He also has developed a complete distrust of the Shoemaker profession.

History: He got into the Carpenter business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Carpenter for hire.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Shy. Bonds: Adventurer, Attractive, Job. Occupation: Carpenter

Voice: Gruff and masculine

Attributes [hide]

Dustin Dumph, Male Human Fighter 4
Medium (5'11") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)14 (+2) 16 (+3)8 (-1)
Skills Intimidation +1, Performance +1
Senses Passive Perception 13
Languages Common, Gnoll, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Anselm Churchill, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He likes to wear darkened spectacles and heavy clothing, no matter the weather, marred by teas. His hair is black and curly. He has gleaming, smiling amber eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Anselm lived on a farm with his mother, near the main road leading to a nearby town. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He used his abilities to travel the world and help people.

Motivation: To reunite with his old friends.

Ideals: Philantrophist. Flaws: Ugly, Secretive. Bonds: Family, Adventurer. Occupation: Guard

Voice: growls and snarls, animalistic

Attributes [hide]

Anselm Churchill, Male Human Fighter 3
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)13 (+1) 13 (+1)12 (+1)
Skills Athletics +2, Deception +3
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. Fire opal (400 gp).


Social Check DCs

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