Ernest Stanford, Male Human [Permalink]
Personal [hide]
Description: He wears a simple pastel robe with brown stripes complete with hood. He has a moderate pudge and is not very fit. His auburn hair is slicked back into a classic pompadour. His amber unseeing eyes seem to look past you.
Personality: His tongue was cut out and he uses sign language. He is obsessed with finding treasure.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He went to a religious school and was inspired by the priests there in charitable deeds. He is searching for what he claims is his rightful reward.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he's in love
Ideals: Artistic. Flaws: Disease. Bonds: Adventurer, Religious, Has a crush. Occupation: Healer
Voice: Low range voice
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 13 (+1) | 14 (+2) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Orc, Druidic
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 1300 sp. Sardonyx (70 gp). Iolite (70 gp). Jet (120 gp).
Bernard Stafford, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'10". He wears a worn and beaten armor, and his gloved hand is found clutching a halberd. He wears his hair in dreadlocks. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born to a criminal king-pin and mafia family Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. In the meantime he has taken over work as a Interpreter and occasionally as a mercenary.
Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends
Ideals: Optimist. Bonds: Attractive, Job, Criminal record, Adventurer. Occupation: Interpreter
Voice: Jittery and nervous
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Celestial, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: Just what you see.
Bertram Gentry, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 6'0" and is wearing a long, blue cloak. He sports a long blonde beard, and similarly colored long hair. His green eyes have a joyful gleam in them most of the time.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is able to fit into much smaller and tighter spaces than normal.
History: Born in the south to a Spy, Bertram learned a great deal about his father's area of expertise. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He then took over the family business and is one of the better Spy for hire.
Motivation: He wants revenge against goblins; and several ex partners dislike his way of doing things and want revenge
Ideals: Gifted. Flaws: Shy, Antagonistic. Bonds: Job, Enemies. Occupation: Spy
Voice: Excited and jittery
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 8 (-1) | 12 (+1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 400 gp.
Bernard Hayes, Male Human [Permalink]
Personal [hide]
Description: This malnourished man is wearing a perfectly clean shirt and pair of pants. His long brown hair is drawn into a two foot long braid. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He dislikes all the random violence that takes place in the north. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Born in a small village he learned the ways of the warrior from his mother. He worked as a nervous Apothecary and found it very stressful. He has drifted from career to career and currently works as a Apothecary.
Motivation: Wants to open a new tavern.
Ideals: Pacifist, Fighting. Flaws: Insane. Bonds: Attractive, Poor, Job. Occupation: Apothecary
Voice: Dark and ominous
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 17 (+3) | 8 (-1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. Red-brown spinel (90 gp). Lapis lazuli (12 gp). Peridot (70 gp). 1 Half-Plate.
Peter Kelsey, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a well pressed and immaculate suit (or dress). He has done his best to style his silver hair to look like a famous performer. His amber eyes lackadaisically let the world flow into them.
Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He is obsessed with finding treasure.
History: Peter was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Laborer. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Wishes to resurrect an old love; and further expansion of business
Ideals: Logical. Bonds: Enemies, Adventurer, Job, In love. Occupation: Laborer
Voice: Pirate accent
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 8 (-1) | 7 (-2) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +1
Possessions: 100 gp. 1 Half-Plate. 1 Half-Plate.
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