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NPC Generator

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Advanced [show]


Don Livingstone, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears skinny pants and wears a tan and blue robe with the hood down. He wears a wide-brimmed hat to hide his balding. This gray eyed northerner is not easily forgotten.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. A true patriot, Don would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He struck it rich when he found rare goods in large quantities. He became a Beggar soon after.

Motivation: Wants to open a new tavern; and money/treasure

Flaws: Disease. Bonds: Attractive, Job, Military, Rich. Occupation: Beggar

Voice: Posh accent

Attributes [hide]

Don Livingstone, Male Human Fighter 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)6 (-2) 14 (+2)11 (+0) 11 (+0)12 (+1)
Skills Athletics +1, Deception +4
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +1 / 2d4-2, Grapple +4

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs


Anthony Denholm, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'6". He wears skinny pants and wears a blue and brown robe with the hood down, and his gloved hand is found clutching a axe. His brown hair is still thick. His thin eyebrows rest above his beady hazel eyes.

Personality: He is overprotective of those who hire his services. He uses divination through singing.

History: Born in a small village he learned the ways of the warrior from his father. His necromantic abilities were realized during a raid on his village. Due to his spouse's obsession with being a Fletcher they were divorced and he won custody of their son. He worked as a Guard, and he later adopted a second son.

Motivation: To reunite with his absent father.

Ideals: Gifted, Fighting. Flaws: Ugly. Bonds: Guardian, Family. Occupation: Guard

Voice: Hard of hearing, loud

Attributes [hide]

Anthony Denholm, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 14 (+2)10 (+0) 12 (+1)12 (+1)
Skills Intimidation +3, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp).


Social Check DCs


William Melancon, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a white collared shirt and black pants. He accessorizes with a violet scarf around the waist and a strap diagonally across his shirt. His long blonde hair is drawn into a two foot long braid. His amber eyes lackadaisically let the world flow into them.

Personality: He dislikes all the random violence that takes place in the south. He does not trust anyone and sleeps with one eye open.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and an old rival family wants him found

Ideals: Pacifist. Flaws: Insomniac, Greedy. Bonds: Rich, Family. Occupation: Farmer

Voice: Irish accent

Attributes [hide]

William Melancon, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)10 (+0) 10 (+0)13 (+1)
Skills Acrobatics +4, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp.


Social Check DCs


Solomon Wakefield, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He wears a colorful flower in his blonde hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is happy with his job as a Sellsword. He turns his eye from what people do, preferring to live and let live. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Solomon was raised in a hard working conservative environment. His father had invested heavily in several trade routes and wanted him to inherit them. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern.

Flaws: Insomniac. Bonds: Attractive, Job, Rich. Occupation: Sellsword

Voice: High pitched, excited

Attributes [hide]

Solomon Wakefield, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)14 (+2) 11 (+0)14 (+2)
Skills Athletics +3, History +4
Senses Passive Perception 10
Languages Common, Sylvan, Goblin
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +4

Possessions: 400 gp.


Social Check DCs


Godfrey Nash, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is wearing a long, black, dusty cloak. His hair is white and curly. He tend to wears goggles to shield his eyes.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is obsessed with a lost civilization.

History: He was born into a rich family. He was taken from his home at a very young age. He is searching for what he claims is his rightful reward.

Motivation: He has passion for adventuring and risk; and someone believes him a fraud

Ideals: Passionate. Bonds: Adventurer, Rich, Slave, Enemies. Occupation: Stableman

Voice: Jittery and nervous

Attributes [hide]

Godfrey Nash, Male Human Fighter 3
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)14 (+2) 13 (+1)18 (+4)
Skills Athletics +3, Investigation +4
Senses Passive Perception 11
Languages Common, Aquan, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4

Possessions: 1400 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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