Don Merton, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a brown shirt with thin yellow vertical stripes and white pants. His hair is cut close to his head. This violet eyed southerner is not easily forgotten.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is an amazing painter.
History: Gifted from a young age, Don studied abroad. He moved out west to avoid the crime he committed. He now mingles about in high society.
Motivation: A strong sense of loyalty to Human people; and money/treasure
Ideals: Optimist, Gifted. Flaws: Racist. Bonds: Criminal record, Rich. Occupation: Shipwright
Voice: Farmer accent
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 8 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2100 sp. 1 Silk rope.
Bernard Barclay, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he is constantly adorned with expensive silk clothing, often dyed in bright brown and tan, and wears rings and necklaces with large, colorful gems. His red hair, when down, is lengthy. He has a dull look in his green eyes.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an athlete and attended two major summer competitions. He never won. He then took over the family business and is one of the better Soapmaker for hire.
Motivation: He is unsatisfied with his job; and further expansion of business
Ideals: Athletic. Flaws: Antagonistic. Bonds: Rich, Job, Military. Occupation: Soapmaker
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 16 (+3) | 13 (+1) | 10 (+0) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 300 gp.
Robert Kendall, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He is constantly adorned with expensive silk clothing, often dyed in bright violet and red, and wears rings and necklaces with large, colorful gems. His hair is chestnut and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Gifted from a young age, Robert studied abroad. He worked as a nervous Ruler and found it very stressful. He has set out to sabotage the competition.
Motivation: Doesn't want to be a Ruler and was forced into it by his family; and to unite with his sister
Ideals: Athletic, Gifted. Flaws: Insane. Bonds: Rich, Job, Family. Occupation: Ruler
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 47 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Aquan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 800 gp. 1 Minor magic item.
Anthony Heiser, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears light armors faded through time and improper care. He has no hair. He tend to wears goggles to shield his eyes.
Personality: Confrontational and typically high on some drug or another. He does not trust anyone and sleeps with one eye open.
History: Born in the east to a Mayor, Anthony learned a great deal about his father's area of expertise. He worked as a nervous Mayor and found it very stressful. He has drifted from career to career and currently works as a Mayor.
Motivation: Balancing his hectic life and new Mayor responsibilities is difficult.
Flaws: Ugly, Addict, Insomniac. Bonds: Job. Occupation: Mayor
Voice: Posh accent
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 10 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 7 (-2) | 15 (+2) | 6 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Elven, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 300 gp. Zircon (80 gp). Malachite (5 gp). Hematite (5 gp). 1 Spyglass.
Clerebold Ainsworth, Male Human [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light grey in addition to tight pants. He has a moderate pudge and is not very fit. His chestnut hair and beard is wavy and long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Animals are drawn to him, and he is able to talk to them.
History: He was born blind and as such lacked many opportunities for work. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Further expansion of business; and someone believes him a fraud
Ideals: Gifted. Flaws: Disease. Bonds: Job, Adventurer, Enemies. Occupation: Cartwright
Voice: Rolls R's
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 10 (+0) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp.
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