Alexandre Law, Male Human [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and is well dressed, but even with his fine clothing he looks run-down. His skin is also unnaturally pale. His red hair is unkempt and raggedy. His otherwise smooth face is marked with small tiny scars.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He takes great joy in being the best Navigator in town.
History: He was born in the south. Like his father and his sister before him, after school he went straight into learning to become a Navigator. He has achieved small success as a Navigator.
Motivation: Wants to open a new tavern; and he is unsatisfied with his job
Ideals: Optimist. Flaws: Ugly. Bonds: Poor, Job, Immigrant. Occupation: Navigator
Voice: Hissing voice
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 38 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 18 (+4) | 12 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +2
Possessions: Rose (40 gp). Tourmaline (150 gp).
Henry Thornton, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who is well dressed, constantly wearing a black suit, violet shirt, and white tie. His brown hair is slicked back into a classic pompadour. He wears crescent spectacles with a black brim.
Personality: Cocky and sure of himself, he believes he is the best Barrister born in the past three hundred years. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Henry was born in the north. At a young age he loved to build and create. His family was turned out during the war. He and his family wandered north to less war torn lands. He tends to his Barrister job now, and dutifully fulfills any obligations he has.
Motivation: He has a rivalry with the Church that dominates his actions; and find a way to reverse the transformation of his brother
Ideals: Persistence. Flaws: PTSD. Bonds: Job, Family, Religious. Occupation: Barrister
Voice: Hollow voice
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 17 (+3) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Celestial, Goblin
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +3
Possessions: 600 gp.
Frederick Denholm, Male Human [Permalink]
Personal [hide]
Description: He likes to wear white tank tops with blue pants. He has a moderate pudge and is not very fit. His black hair is styled in orderly dreadlocks. He wears crescent spectacles with a black brim.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He misses his home and complains about the freezing weather, even in summer.
History: His parents moved while he was still in utero so he is the first generation to be born here. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Doctor. He has drifted from career to career and currently works as a Doctor.
Motivation: Sabotage a competitor.
Flaws: Antagonistic. Bonds: Immigrant, Job. Occupation: Doctor
Voice: Scottish accent
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 8 (-1) | 12 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. 1 Half-Plate.
Hunter Sheldon, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'3" and is a bit bulky. He is very muscular particularly in the legs. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His brown hair is heavily combed to the right. His blue unseeing eyes seem to look past you.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: He was born in the north, but his parents moved at a very young age to the south. Over the years he perfected his riding and shooting skills. He moves from town to town, unable to find a place to settle.
Motivation: To reunite with his old friends; and he's looking for his big break
Flaws: Disease, Antagonistic. Bonds: Adventurer, Immigrant, Nature. Occupation: Seamstress
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 6
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 3 (-4) | 10 (+0) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Celestial, Druidic
Attacks Melee +1 / 1d8-1, Ranged -2 / 1d8-4, Grapple -1
Possessions: 300 gp. Ceremonial electrum dagger with a star ruby in the pommel (500 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp).
Reynard Fidget, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'2". He wears suspenders and white workpants. His shirt is yellow, and he wears a heavy white leather apron most of the time, and his gloved hand is found clutching a quarterstaff. His silver hair is singed and shortened. He has amber eyes.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Born in a small village he learned the ways of the warrior from his father. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Since then, he has sought to make the best of life.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Ideals: Optimist, Fighting. Flaws: Ugly. Bonds: Nature, Religious. Occupation: Jeweler
Voice: French accent
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 11 (+0) | 9 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
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