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Advanced [show]


Kyle Harrington, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is generally well dressed albeit a few years behind the times. His chestnut hair is cut short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Masseuse hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He's also a talented Apothecary, but doesn't like to broadcast it.

Motivation: He feels that his past leaves him morally obligated to help; and seeks redemption

Bonds: Attractive, Poor, Job, Criminal record. Occupation: Masseuse

Voice: Low and grunting

Attributes [hide]

Kyle Harrington, Male Human Fighter 3
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)12 (+1) 17 (+3)12 (+1)
Skills Acrobatics +1, Stealth +1
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 gp. Onyx (40 gp). Golden pearl (90 gp).


Social Check DCs


Lance Van Es, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose violet pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His auburn hair is drawn into a tight pony tail with a cross scrunchie. He wears crescent spectacles with a black brim.

Personality: Stoic and calm, he prefers to meditate than take action. He always tries to repair and not replace. It was this mentality that drove him into the Fortune-teller business.

History: He was born a particularly ugly child, much to the horror of his parents. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has since lost track of the people in his past.

Motivation: Regain custody of his daughter; and find a way to reverse the transformation of his sister

Ideals: Disciplined, Persistence. Flaws: Ugly. Bonds: Poor, Family. Occupation: Fortune-teller

Voice: Complex vocabulary, royal

Attributes [hide]

Lance Van Es, Male Human Fighter 3
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)11 (+0) 8 (-1)8 (-1)
Skills Intimidation +1, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1200 sp.


Social Check DCs


Gunter Harrington, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'4" and is dressed in an above average manner. His right hand appears badly burned and disfigured. He has a small bristly mustache and wavy black hair. His amber eyes are passionate and lively.

Personality: This man loves painting and to teach people painting more than just about anything. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: His parents moved while he was still in utero so he is the first generation to be born here. Gunter was born on a far northern forest where he grew up under the tutelage of his father, an expert Bounty Hunter. He has been saving his money to try and buy his brother's freedom.

Motivation: To unite with his brother; and wants to raise his children well

Ideals: Artistic. Bonds: Attractive, Family, Immigrant. Occupation: Bounty Hunter

Voice: Breathy voice

Attributes [hide]

Gunter Harrington, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)16 (+3) 9 (-1)8 (-1)
Skills Sleight of Hand +5, Survival +1
Senses Passive Perception 9
Languages Common, Dwarven, Goblin, Druidic
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. Peridot (70 gp). Chrysoprase (70 gp).


Social Check DCs


Theobald Nash, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt and is in decent physical shape. His chestnut hair has been sun bleached extensively. His brown eyes peer out from beneath his deerstalker tan hat.

Personality: He is mildly Human supremacist, though he does not identify as such. He also has developed a complete distrust of the Fletcher profession.

History: Theobald hails from a village terrorized by dire rats. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He's also a talented Fletcher, but doesn't like to broadcast it.

Motivation: He feels that his past leaves him morally obligated to help; and expand his business

Ideals: Fighting. Flaws: Racist. Bonds: Job, Enemies, Criminal record. Occupation: Stableman

Voice: Hard of hearing, loud

Attributes [hide]

Theobald Nash, Male Human Fighter 3
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)14 (+2) 11 (+0)14 (+2)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 10
Languages Common, Terran, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4

Possessions: Just what you see.


Social Check DCs


Balimaar Graeme, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he has a large brown mantle and cape that has been intricately interwoven into his green robe. He keeps his auburn hair in a flapper bob. His fierce green eyes like to dwell on things.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He comes from a rich eastern family. He has had some formal music training, and achieved minor success. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: An old rival family wants him found; and regain custody of his daughter

Ideals: Optimist, Artistic, Entrepeneur. Bonds: Rich, Family. Occupation: Hunter

Voice: Eastern European accent

Attributes [hide]

Balimaar Graeme, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 9 (-1)8 (-1) 7 (-2)13 (+1)
Skills Acrobatics +1, Investigation +1
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 200 gp. 1 Masterwork Thieves’ tools. 1 Disguise kit. 1 Masterwork Musical instrument.


Social Check DCs

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