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Advanced [show]


Adelard Langley, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'3" when asserting himself. His long chestnut hair reaches down to his waist. His brown eyes are passionate and lively.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When money was particularly tight he was walking through alleys when he overheard a Seamstress hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Since then, he has sought to make the best of life.

Motivation: A rival would like him out of the picture; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Optimist, Gifted. Bonds: Criminal record, Poor. Occupation: Seamstress

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Adelard Langley, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 15 (+2)7 (-2) 13 (+1)11 (+0)
Skills Acrobatics +4, Athletics +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +1

Possessions: 2100 sp.


Social Check DCs


Gerard Harlan, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears very tight pants and wife beaters, though occasionally he sports a blue coat. His blonde hair is still thick. He wears large thick round spectacles.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born on a small isolated farm. Like his mother and his sister before him, after school he went straight into learning to become a Assassin. He now owns his own business.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and wants to open a new tavern

Flaws: Fearful, Greedy. Bonds: Attractive, Nature, Job. Occupation: Assassin

Voice: Booming voice

Attributes [hide]

Gerard Harlan, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 8 (-1)15 (+2) 10 (+0)11 (+0)
Skills Athletics +3, Intimidation +2
Senses Passive Perception 10
Languages Common, Ignan, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2

Possessions: 60 pp.


Social Check DCs


Norman Clare, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a tight fitting tan shirt and pants. His moppish red hair is in a traditional bowl cut. He is baby faced.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born in the west. Norman was born on a far western forest where he grew up under the tutelage of his mother, an expert Shepherd. He used his abilities to travel the world and help people.

Motivation: He seems to be bored by most things; and to find somewhere to settle down

Ideals: Philantrophist. Flaws: Depressed, Impulsive, Mundane. Bonds: Immigrant. Occupation: Shepherd

Voice: Pronounces O like U

Attributes [hide]

Norman Clare, Male Human Fighter 4
Medium (5'5") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)13 (+1) 14 (+2)10 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Heward Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He keeps his brown hair in a flapper bob. He wears a mask on his face.

Personality: Eccentric and domineering, Heward will drive conversation. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: His parents moved while he was still in utero so he is the first generation to be born here. Heward was born on a far northern plains where he grew up under the tutelage of his father, an expert Miller. He's also a talented Marshal, but doesn't like to broadcast it.

Motivation: To be a Marshal again; and sabotage a competitor

Ideals: Extrovert, Fighting. Bonds: Attractive, Job, Immigrant. Occupation: Miller

Voice: Low range voice

Attributes [hide]

Heward Cholmondeley, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 15 (+2)16 (+3) 14 (+2)13 (+1)
Skills History +5, Intimidation +3
Senses Passive Perception 12
Languages Common, Orc, Halfling, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Gunter Birkenhead, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man dresses well, typically a more casual-formal manner, and a wedding ring on his left hand. His golden hair has been sun bleached extensively. His amber unseeing eyes seem to look past you.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born to loving parents in a slum to the south. When money was particularly tight he was walking through alleys when he overheard a Detective hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wishes to resurrect an old love; and he would like to get married and retire

Flaws: Disease, Selfish. Bonds: Attractive, Poor, In love. Occupation: Detective

Voice: Dark and ominous

Attributes [hide]

Gunter Birkenhead, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 14 (+2)13 (+1) 13 (+1)11 (+0)
Skills Nature +3, Performance +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. 1 Masterwork Common Melee.


Social Check DCs

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