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NPC Generator

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Advanced [show]


Aldous Ainsley, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a small bristly mustache and wavy chestnut hair. His face is scarred and worn.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He believes the world needs to unite to get rid of goblins once and for all.

History: A powerful wizard made him what he is. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has money and likes to spend it.

Ideals: Artistic. Flaws: Ugly. Bonds: Rich, Enemies, Mentor. Occupation: Barber

Voice: Speaks like tongue is numb

Attributes [hide]

Aldous Ainsley, Male Human Fighter 4
Medium (6'1") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)9 (-1) 12 (+1)17 (+3)
Skills Deception +5, Investigation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 300 gp. Moonstone (40 gp). Azurite (5 gp). Chrysoprase (40 gp).


Social Check DCs


Lance Everly, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears skinny pants and wears a brown and white robe with the hood down, and a wedding ring on his left hand. He keeps his long red hair kept up in a rat tail. His fair skin shows little sign of his aristocratic breeding.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: Born to a pair of adventurers, Lance grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sai.

Motivation: He's looking for his big break.

Ideals: Artistic. Flaws: Terse. Bonds: In love, Attractive, Adventurer. Occupation: Laborer

Voice: Dark and ominous

Attributes [hide]

Lance Everly, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)13 (+1) 12 (+1)10 (+0)
Skills Acrobatics +2, Performance +2
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp.


Social Check DCs


Tim Barclay, Male Human [Permalink]

Personal [hide]

Description: A 6'0" eastern man, he wears a fine chain shirt which he covers with green colored cloaks and clothing. He has a silver handlebar mustache and slicked back silver hair. He wears crescent spectacles with a black brim.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He always tries to repair and not replace. It was this mentality that drove him into the Architect business.

History: He was born several months after his mother was called into army service. While studying, he fell in love. They married and had a son. He has worked as a Architect like his mother before him.

Motivation: He is currently in port desperately looking for someone to get him out; and expand his business

Ideals: Persistence. Bonds: Job, Military, In love, Slave. Occupation: Architect

Voice: Spanish accent

Attributes [hide]

Tim Barclay, Male Human Fighter 3
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)7 (-2) 9 (-1)10 (+0)
Skills Animal Handling +1, Intimidation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp. Chrysoberyl (130 gp).


Social Check DCs


Cory Wesley, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is dressed in earthy colors with a brown and violet handkerchief worn on his right side. His long golden hair reaches down to his waist. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He is overprotective of those who hire his services. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Cory was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Cory abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He desires power and/or immortality; and he has passion for adventuring and risk

Ideals: Justice. Flaws: Ugly. Bonds: Immigrant, Guardian, Poor, Adventurer. Occupation: Crown-heir

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Cory Wesley, Male Human Fighter 3
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)10 (+0) 14 (+2)12 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. Obsidian (5 gp).


Social Check DCs


Gomory Blankley, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His whole body is exceptionally muscular. His long blonde hair reaches down to his waist. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He feeds upon the attention of others.

History: Gifted from a young age, Gomory studied abroad. He moved out east to avoid the crime he committed. Recently he has begun working with bootleggers and crooks.

Motivation: He feels that his past leaves him morally obligated to help; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Shy. Bonds: Immigrant, Attractive, Criminal record, Job. Occupation: Mayor

Voice: Sensual and smooth

Attributes [hide]

Gomory Blankley, Male Human Fighter 4
Medium (5'4") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)15 (+2) 10 (+0)18 (+4)
Skills Performance +6, Religion +4
Senses Passive Perception 10
Languages Common, Sylvan, Terran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 500 gp.


Social Check DCs

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