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NPC Generator

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Advanced [show]


Rolf Davenport, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has moderate length red hair. His eyes are amber and he is always smoking a pipe.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Rolf was born the youngest of three triplets. His mother was a soldier and died while he was still young. Rolf was left his mother's suit of armor and trained in its use and care. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: His spouse's relatives view him with great suspicion; and doesn't want to be a courier and was forced into it by his family

Ideals: Entrepeneur, Joker, Philantrophist. Bonds: Family, Military. Occupation: Courier

Voice: Rhymes sentences (sorry)

Attributes [hide]

Rolf Davenport, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 9 (-1)14 (+2) 10 (+0)9 (-1)
Skills Intimidation +1, Perception +2
Senses Passive Perception 12
Languages Common, Abyssal, Halfling
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1 Magnifying glass. 1 Magnifying glass. 1 Masterwork Thieves’ tools.


Social Check DCs


Drogo Winchester, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male dresses in white turtlenecks beneath a black coat with brown slacks. He is tall, broad shouldered and powerfully built. He has styled his black hair well, parting it to the right. His thin eyebrows rest above his beady green eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Drogo is combative with any and all who dare try his patience in the slightest.

History: Gifted from a young age, Drogo studied abroad. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Retire the richest man in the east.

Ideals: Justice, Gifted, Entrepeneur. Flaws: Ugly, Secretive. Occupation: Shipwright

Voice: Spits words with contempt

Attributes [hide]

Drogo Winchester, Male Human Fighter 3
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 8 (-1)10 (+0) 16 (+3)12 (+1)
Skills Nature +2, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 400 gp.


Social Check DCs


Aldous Middleton, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He sports tan clothing, slightly heavier than average wear. He has black hair. His eyes are amber.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born in the north to a Architect, Aldous learned a great deal about his mother's area of expertise. His childhood dream was to be a Dilettante, but he was a colossal failure. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Human compassion; and he'd like to take his coworkers down a peg

Ideals: Joker. Flaws: Ugly, Racist. Bonds: Job, Has a crush. Occupation: Architect

Voice: Mousy voice

Attributes [hide]

Aldous Middleton, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)10 (+0) 12 (+1)13 (+1)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2800 sp. Brass mug with jade inlays (500 gp). Large well-done wool tapestry (500 gp). Old masterpiece painting (700 gp).


Social Check DCs


Ernest Wheatley, Male Human [Permalink]

Personal [hide]

Description: 5'0" and lanky with angular features, he is an attractive figure. He wears bulky green painted plate armor. His white hair and beard is wavy and long. His green eyes peer out from beneath his top green hat.

Personality: He dislikes all the random violence that takes place in the south. He is used to getting what he wants. In part because he is a meticulous planner.

History: His parents moved while he was still in utero so he is the first generation to be born here. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Recently he has begun working with bootleggers and crooks.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Pacifist, Professionalism. Bonds: Attractive, Immigrant, Criminal record. Occupation: Cartwright

Voice: Prounounces S like Z

Attributes [hide]

Ernest Wheatley, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 10 (+0)12 (+1) 13 (+1)13 (+1)
Skills Arcana +3, Religion +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Don Stafford, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has wavy auburn hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: Don hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born in the north to a Beggar, Don learned a great deal about his mother's area of expertise. Don was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Don decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He struck the Beggar job and began his own company from there.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and to prove his worth to the world

Ideals: Artistic. Flaws: Impulsive. Bonds: Enemies, Job, Criminal record. Occupation: Beggar

Voice: Jamaican accent

Attributes [hide]

Don Stafford, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 7 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 6 (-2)15 (+2) 14 (+2)11 (+0)
Skills Medicine +4, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Gnome, Orc
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 100 gp.


Social Check DCs

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