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Advanced [show]


Patrick Haley, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy tan suit. He has relatively light skin and is very physically imposing due to his abundance of muscles. His red hair is styled in orderly dreadlocks. His green unseeing eyes seem to look past you.

Personality: Patrick hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He cannot resist a sob story and will often dote over anyone who has one.

History: Patrick was born the youngest of three triplets. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To reunite with his absent mother; and marry his sister to traveling adventurers

Ideals: Artistic, Philantrophist. Flaws: Disease. Bonds: Attractive, Family, Debt. Occupation: Cartwright

Voice: Can't modulate volume

Attributes [hide]

Patrick Haley, Male Human Fighter 4
Medium (6'0") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)10 (+0) 13 (+1)11 (+0)
Skills Investigation +2, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs


Kyle Ansley, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a pastel coat over a blue low-cut shirt, and a broad hat upon his head. His chestnut hair is thinning but still full. His thin eyebrows rest above his beady amber eyes.

Personality: He will rave to anyone who will listen. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Kyle hails from a village terrorized by goblins. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he feels that his past leaves him morally obligated to help

Flaws: Ugly, Insane. Bonds: Job, Enemies, Criminal record. Occupation: Interpreter

Voice: Speaks with a cold

Attributes [hide]

Kyle Ansley, Male Human Fighter 4
Medium (5'2") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)15 (+2) 17 (+3)19 (+4)
Skills Intimidation +6, Persuasion +6
Senses Passive Perception 13
Languages Common, Sylvan, Orc
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 12000 sp. Blue quartz (15 gp). Star rose quartz (20 gp). Star rose quartz (20 gp). 1 Healer’s kit. 1 Bullseye lantern.


Social Check DCs


Theodoric Copeland, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a black shirt with thin green vertical stripes and brown pants. He has styled his chestnut hair well, parting it to the left. His eyes are blue.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He has a small toy that he constantly fidgets with.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Because his father participated in the massacre of their homeland, gnolls burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his mother from journeying north to reunite his family. He moves from town to town, unable to find a place to settle.

Motivation: He is greedy; and someone believes him a fraud

Flaws: Addict, Disease. Bonds: Immigrant, Enemies, Rich. Occupation: Scribe

Voice: Draws out vowels

Attributes [hide]

Theodoric Copeland, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 12 (+1)17 (+3) 13 (+1)8 (-1)
Skills Deception +1, Performance +1
Senses Passive Perception 11
Languages Common, Celestial, Abyssal, Dwarven
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: Gold dragon comb with red garnet eye (800 gp).


Social Check DCs


Roger Hayhurst, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His silver hair is long and unkept. His violet eyes dart from person to person to random spaces in the air.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He believes the world needs to unite to get rid of goblins once and for all.

History: Roger was born in the west. At a young age he loved to build and create. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: A deep hatred of goblins.

Ideals: Persistence. Flaws: Ugly, Mundane. Bonds: Enemies, Mentor. Occupation: Sailor

Voice: Speaks through clenched teeth

Attributes [hide]

Roger Hayhurst, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)10 (+0) 13 (+1)11 (+0)
Skills Persuasion +2, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp.


Social Check DCs


Trey Ryland, Male Human [Permalink]

Personal [hide]

Description: He wears dull blue sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed crossbow, just in case. He keeps his long auburn hair kept up in a rat tail. He wears large thick round spectacles.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born in the north his family was never financially stable. Trey abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has since lost track of the people in his past.

Motivation: He wants to get laid; and a deep hatred of goblins

Bonds: Enemies, Adventurer, Poor, Family, Has a crush. Occupation: Layabout

Voice: Posh accent

Attributes [hide]

Trey Ryland, Male Human Fighter 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 15 (+2)10 (+0) 14 (+2)15 (+2)
Skills Stealth +0
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3

Possessions: 22000 cp. 1 Minor magic item.


Social Check DCs

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