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Advanced [show]


Ernest Hadley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who very much looks the part of a Server. He has a small bristly mustache and wavy black hair. He is very pretty but has cold, dead eyes.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: A powerful wizard made him what he is. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Server work with an outfit from a few towns over. Server work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Server.

Motivation: To be a Mercenary again; and wants to open a new tavern

Flaws: Cynical. Bonds: Job, Attractive, Slave, Mentor. Occupation: Server

Voice: Soft and mumbly

Attributes [hide]

Ernest Hadley, Male Human Fighter 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 47 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 18 (+4)15 (+2) 13 (+1)11 (+0)
Skills Athletics +4, Medicine +3
Senses Passive Perception 11
Languages Common, Ignan, Draconic
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +3

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Gilbert Huxley, Male Human [Permalink]

Personal [hide]

Description: He wears baggy black pantaloons and a violet scarf. He carries with him a set of shields, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His black hair is cut short. His eyes are violet.

Personality: He is calm most of the time but flees social interaction. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gilbert is combative with any and all who dare try his patience in the slightest.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Revenge; and many dire rats want him driven away

Ideals: Fighting, Justice. Flaws: Shy. Bonds: Religious, Enemies. Occupation: Baker

Voice: Slow speaker

Attributes [hide]

Gilbert Huxley, Male Human Fighter 4
Medium (6'3") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 14 (+2)18 (+4) 10 (+0)12 (+1)
Skills History +6, Insight +2
Senses Passive Perception 10
Languages Common, Auran, Infernal, Orc, Halfling
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Alex Clifford, Male Human [Permalink]

Personal [hide]

Description: He wears a yellow shirt with thin red vertical stripes and brown pants, and carries whips. He has a very tight haircut. His eyes are likewise gray. His teeth are white and perfect.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. Energy wise he seems alert and responsive.

History: Born in the south his family was never financially stable. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently the stress of being a Bather has made it difficult for him to sleep.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Fighting, Passionate, Professionalism. Bonds: Attractive, Poor. Occupation: Bather

Voice: Hollow voice

Attributes [hide]

Alex Clifford, Male Human Fighter 4
Medium (6'1") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 8 (-1)9 (-1) 14 (+2)9 (-1)
Skills Deception +1, Persuasion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 500 gp.


Social Check DCs


Drogo Blakely, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a blonde handlebar mustache and slicked back blonde hair. His eyes are violet and he is always smoking a pipe.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He works hard and plays hard.

History: Drogo lived on a farm with his father, near the main road leading to a nearby town. He went to a religious school and was inspired by the priests there in charitable deeds. Due to his spouse's obsession with being a Jeweler they were divorced and he won custody of their son. He worked as a Fletcher, and he later adopted a second son.

Motivation: Find a way to reverse the transformation of his brother; and marry his brother to traveling adventurers

Ideals: Justice. Flaws: Hedonist. Bonds: Attractive, Family, Religious. Occupation: Fletcher

Voice: Sighs a lot, exhausted

Attributes [hide]

Drogo Blakely, Male Human Fighter 4
Medium (6'6") Human, Neutral Evil (CR 4)
Armor Class 14
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 14 (+2)13 (+1) 17 (+3)10 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 300 gp. Jade (40 gp). Rhodochrosite (5 gp). 1 Minor magic item.


Social Check DCs


Gunter Stansfield, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He is wearing a long, brown, dusty cloak. He has wavy black hair. His violet eyes dart from person to person to random spaces in the air.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Flattery will make him almost putty in your hands.

History: He was born to a criminal king-pin and mafia family Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To reunite with his absent father; and his relatives are trying to arrange a marriage

Flaws: Shy, Selfish. Bonds: Criminal record, Family. Occupation: Mason

Voice: Booming voice

Attributes [hide]

Gunter Stansfield, Male Human Fighter 3
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 17 (+3)10 (+0) 9 (-1)11 (+0)
Skills Arcana +2, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 200 gp.


Social Check DCs

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