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NPC Generator

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Advanced [show]


Clerebold Clapham, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a violet feathered hat and violet clothes and is in decent physical shape. He wears his white hair down. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is frequently practicing swordplay.

History: The child of western immigrants he idolized his mother. Like his mother and his sister before him, after school he went straight into learning to become a Carpenter. He struck the Carpenter job and began his own company from there.

Motivation: Meet up once more with his childhood friend; and sabotage a competitor

Flaws: Cynical. Bonds: Attractive, Military, Immigrant, Job, Adventurer. Occupation: Carpenter

Voice: Prounounces S like Z

Attributes [hide]

Clerebold Clapham, Male Human Fighter 4
Medium (6'1") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)13 (+1) 14 (+2)14 (+2)
Skills Acrobatics +4, Investigation +3
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +3

Possessions: 100 gp.


Social Check DCs


Gunter Kimberley, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears blue painted combat armor at almost all times. He is bald on top and has large golden tufts of hair around his ears. His eyes are hazel and he is always smoking a pipe.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born in the north, but his parents moved at a very young age to the west. Gunter was born on a far northern desert where he grew up under the tutelage of his father, an expert Tanner. He became a Tanner soon after.

Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job

Flaws: Ugly, Fearful. Bonds: Job, Immigrant. Occupation: Tanner

Voice: Voice breaks

Attributes [hide]

Gunter Kimberley, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)6 (-2) 12 (+1)17 (+3)
Skills Athletics +2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +3

Possessions: 800 sp.


Social Check DCs


Arnold Rodney, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he dresses in tan turtlenecks beneath a green coat with grey slacks. He has wavy auburn hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has all his life been fascinated with singing.

History: Born to a pair of adventurers, Arnold grew up listening to his mother's many stories. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Arnold took refuge in the old dungeon and found the beat up pickaxe and armor he uses now. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero; and obtaining odd cultural human artifacts is his passion

Ideals: Artistic. Flaws: Ugly. Bonds: Nature, Adventurer. Occupation: Armorer

Voice: Mumbles to self between sentences

Attributes [hide]

Arnold Rodney, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 9 (-1)12 (+1) 12 (+1)14 (+2)
Skills Athletics +3, Performance +4
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 8000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Ernest Walcott, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many yellow ritualistic tattoos. He wears a violet tunic with yellow highlights, and long pastel pants that bunch up around his shoes. He has red hair. His eyes are brown.

Personality: He never swears and excessively uses polite adverbs when speaking. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Ernest was raised in a hard working conservative environment. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has achieved small success as a Dilettante.

Motivation: To settle down with his crush; and he is unsatisfied with his job

Ideals: Optimist. Bonds: Military, Job, Has a crush. Occupation: Dilettante

Voice: Ums and uhs a lot

Attributes [hide]

Ernest Walcott, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)14 (+2) 18 (+4)15 (+2)
Skills Nature +4, Survival +6
Senses Passive Perception 14
Languages Common, Undercommon, Druidic
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1400 sp.


Social Check DCs


Heward Bentley, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright green and blue, and wears rings and necklaces with large, colorful gems. He carries with him a set of longswords on his belt, each one with a opal on the hilt. His silver hair is long and unkept. His eyes are brown.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He plays an instrument quite well.

History: He was born the only child of a wealthy merchant. He moved from fad to fad and when he turned 15 he discovered music. He now mingles about in high society.

Motivation: Money/treasure; and retire the richest man in the west

Ideals: Fighting, Artistic, Entrepeneur. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Junk Dealer

Voice: Scandinavian accent

Attributes [hide]

Heward Bentley, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 16 (+3)17 (+3) 13 (+1)8 (-1)
Skills Deception +1, Perception +3
Senses Passive Perception 13
Languages Common, Druidic, Aquan, Ignan
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 400 gp. 1 Silk rope. 1 Masterwork Thieves’ tools.


Social Check DCs

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