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NPC Generator

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Advanced [show]


John Easton, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a custom-built plate barding that's adorned with tan lining and desert motifs. He wears his blonde hair down. His fierce gray eyes like to dwell on things.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. John enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born in a small island village. His father took him hunting and taught him how to get in the mind of other creatures. He has worked as a Animal Trainer like his father before him.

Motivation: He has passion for adventuring and risk; and to be a healer again

Flaws: Shy, Hedonist. Bonds: Nature, Job, Adventurer. Occupation: Animal Trainer

Voice: Dark and ominous

Attributes [hide]

John Easton, Male Human Fighter 4
Medium (6'4") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)11 (+0) 9 (-1)13 (+1)
Skills Athletics +4, Sleight of Hand +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3

Possessions: 500 gp. 1 Holy water. 3 Alchemist’s fire. 4 Antitoxin.


Social Check DCs


Cory Beitz, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is wearing a perfectly clean shirt and pair of pants. His hair is short and golden. He has a tattooed face.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He receives visions of the future at random moments

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has never given up on his poetry dream.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Athletic, Gifted, Artistic. Bonds: Attractive, Guardian, Military. Occupation: Map Maker

Voice: Soft and melodious

Attributes [hide]

Cory Beitz, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 9 (-1)8 (-1) 11 (+0)14 (+2)
Skills Performance +4, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Golden pearl (80 gp). Bloodstone (40 gp).


Social Check DCs


Dustin Branson, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a fine chain shirt which he covers with white colored cloaks and clothing. He has moderate length white hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He can speak with the recently deceased. He has a small toy that he constantly fidgets with.

History: He was born several months after his mother was called into army service. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Miner. He has set out to sabotage the competition.

Motivation: He'd like to take his coworkers down a peg; and his name or reputation has been wronged in the past by giants, and he desires to right it

Ideals: Gifted. Flaws: Addict. Bonds: Military, Job, Enemies. Occupation: Miner

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Dustin Branson, Male Human Fighter 4
Medium (6'4") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)15 (+2) 14 (+2)12 (+1)
Skills History +4, Performance +3
Senses Passive Perception 12
Languages Common, Sylvan, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: Deep blue spinel (1200 gp). Eye agate (5 gp). 1 Minor magic item.


Social Check DCs


Gerard Gentry, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears many layers of old clothing at all times. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His brown eyes dart from person to person to random spaces in the air.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Gerard hails from a village terrorized by drow. His parents were killed by drow in a raid when he was still a young child. The drow captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He is searching for what he claims is his rightful reward.

Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark

Flaws: Ugly, Shy. Bonds: Poor, Immigrant, Adventurer, Enemies. Occupation: Painter

Voice: Speaks like tongue is numb

Attributes [hide]

Gerard Gentry, Male Human Fighter 4
Medium (5'8") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)15 (+2) 11 (+0)9 (-1)
Skills Deception +1, Nature +4
Senses Passive Perception 10
Languages Common, Giant, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Reynard Spaulding, Male Human [Permalink]

Personal [hide]

Description: This man wears a grey Stetson hat and grey clothes. He is muscular with a powerful set of arms. His Stetson hat is riddled with cuts and holes. His amber eyes have a joyful gleam in them most of the time.

Personality: Stoic and calm, he prefers to meditate than take action. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born a particularly ugly child, much to the horror of his parents. Like his father and his sister before him, after school he went straight into learning to become a Fortune-teller. Recently the stress of being a Fortune-teller has made it difficult for him to sleep.

Motivation: To prove his worth to the world; and expand his business

Ideals: Disciplined, Optimist. Flaws: Ugly, Insomniac, Impulsive. Bonds: Job. Occupation: Fortune-teller

Voice: Sore throat, cough

Attributes [hide]

Reynard Spaulding, Male Human Fighter 4
Medium (6'3") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 14 (+2)16 (+3) 12 (+1)14 (+2)
Skills Medicine +3
Senses Passive Perception 11
Languages Common, Giant, Orc, Goblin
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 500 gp. 1 Masterwork Musical instrument. 1 Masterwork Thieves’ tools. 1 Disguise kit. 1 Masterwork Musical instrument.


Social Check DCs

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