Jocelyn Jacobs, Male Human [Permalink]
Personal [hide]
Description: An older man who sports red clothing, slightly heavier than average wear, he is not a threatening figure. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was born on a small isolated farm. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Due to his spouse's obsession with being a Cook they were divorced and he won custody of their son. He worked as a Mayor, and he later adopted a second son.
Motivation: His spouse's relatives view him with great suspicion.
Ideals: Joker. Flaws: Addict, Hedonist. Bonds: Nature, Family. Occupation: Mayor
Voice: Strong lisp
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 15 (+2) | 11 (+0) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
Possessions: 100 gp.
Ernest Browning, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a yellow armored body suit, with a simple pastel line shooting up and back down. His long chestnut hair reaches down to his waist. He has blue eyes.
Personality: He will rave to anyone who will listen. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Ernest was born the youngest of three triplets. His mother was a soldier and died while he was still young. Ernest was left his mother's suit of armor and trained in its use and care. He has since lost track of the people in his past.
Motivation: He is terrified, and will act out of fear.
Flaws: Insane, Fearful. Bonds: Family, Military. Occupation: Dyer
Voice: Loud with bravado
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 12 (+1) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Aquan, Infernal
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 400 gp. Fiery yellow corundum (900 gp). Red garnet (90 gp). Carnelian (60 gp).
Gilbert Perry, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His blonde hair is cut short with large spiked bangs in the front. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: This man loves poetry and to teach people poetry more than just about anything. He uses divination through singing.
History: The child of southern immigrants he idolized his father. He worked as a nervous Stableman and found it very stressful. He struck the Stableman job and began his own company from there.
Motivation: Wants to open a new tavern.
Ideals: Artistic, Gifted. Flaws: Addict. Bonds: Immigrant, Job. Occupation: Stableman
Voice: Dark and ominous
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 12 (+1) | 17 (+3) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Terran, Celestial, Giant
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Dustin Compton, Male Human [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'11" when asserting himself. His hair is greying and his face has many wrinkles. He has amber eyes and a blue hat with a grey feather.
Personality: He is a hateful person. He taunts others and blames them for his problems. A true patriot, Dustin would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born in the south his family was never financially stable. He has had some formal painting training, and achieved minor success. He has never given up on his painting dream.
Motivation: He is unsatisfied with his job; and expand his business
Ideals: Artistic. Flaws: Antagonistic. Bonds: Poor, Military, Job. Occupation: Hunter
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 11 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. 1 Everburning torch. 1 Everburning torch. 2 Holy water.
Godfrey Marlee, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears baggy black pantaloons and a brown scarf. His hair is cut close to his head. His gray eyes lackadaisically let the world flow into them.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He misses his home and complains about the freezing weather, even in summer.
History: Born to a pair of adventurers, Godfrey grew up listening to his mother's many stories. A freak accident while working with his Bather mother left him crippled. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He desires power and/or immortality.
Ideals: Joker. Flaws: Disease. Bonds: Poor, Immigrant, Adventurer. Occupation: Servant
Voice: Slow speaker
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 10 (+0) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Draconic, Gnome
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 500 gp. Red spinel (140 gp). Moonstone (80 gp).
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