Peter Southey, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears silk and lounges about seductively. He wears his brown hair down. He is very pretty but has cold, dead eyes.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Stableman father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Retire the richest man in the north; and to get a good night's sleep
Ideals: Entrepeneur. Flaws: Shy, Disease, Insomniac. Bonds: Attractive. Occupation: Tanner
Voice: Soothing and warm
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 46 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 15 (+2) | 9 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Aldous Winchester, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a sweet of some kind. He wears dull black sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed club, just in case, marred by sweets. With bright brown hair and a scraggly beard. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He uses divination through singing.
History: He was born in a small mountains village. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To get a good night's sleep.
Ideals: Gifted. Flaws: Ugly, Insomniac, Secretive. Bonds: Nature. Occupation: Courier
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 17 (+3) | 15 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Aquan, Terran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 400 gp.
Bertram Fulton, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is typically in his Dilettante uniform. His brown hair is greasy and uncared for. He tend to wears goggles to shield his eyes.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Dilettante work with an outfit from a few towns over. Dilettante work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Banker, but doesn't like to broadcast it.
Motivation: To be a Banker again; and balancing his hectic life and new dilettante responsibilities is difficult
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Job, Mentor. Occupation: Dilettante
Voice: Old thin voice
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp. 1 Minor magic item.
William Pickering, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he has the majority of his body covered in plate. His chestnut hair is styled in orderly dreadlocks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: William was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Some 5 years later his spouse died after the birth of his daughter. Heartbroken, William never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and wishes to resurrect an old love
Ideals: Optimist. Flaws: Greedy. Bonds: In love, Attractive. Occupation: Healer
Voice: Thin and wheezing
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
Possessions: 300 gp. 1 Half-Plate.
Odo Axton, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear brown clothing when he does not wear armor, and he perpetually has his lance ready. His blonde hair is lengthy and is close to two feet long. He has gray eyes.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He feeds upon the attention of others.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He has chosen to use the inheritance that was left to him frivolously. He now travels the world, in search of power and loot.
Motivation: He has a crush on the local Cook; and wants his loneliness to end
Ideals: Fighting. Flaws: Disease. Bonds: Attractive, Rich, Adventurer, Has a crush. Occupation: Navigator
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +4
Possessions: 100 gp. 3 Smokesticks. 4 Tanglefoot bags.
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Their contribution stands as a beacon of hope for all adventurers!
