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Advanced [show]


Shane Darby, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of amethyst and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He carries a battered scythe and tarnished pickaxe as well. His silver hair is cut short. His thin eyebrows rest above his beady amber eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He also has developed a complete distrust of the Barkeep profession.

History: He was born into a rich family. His mother had invested heavily in several trade routes and wanted him to inherit them. He tends to his Barber job now, and dutifully fulfills any obligations he has.

Motivation: Money/treasure; and he'd like to take his coworkers down a peg

Ideals: Fighting, Joker. Flaws: Ugly. Bonds: Rich, Job. Occupation: Barber

Voice: Soothing and warm

Attributes [hide]

Shane Darby, Male Human Fighter 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 10 (+0)13 (+1) 14 (+2)14 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Lapis lazuli (14 gp). Amber (40 gp). Deep green spinel (40 gp).


Social Check DCs


Hubert Stapleton, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he is renowned for his bright blue suits and hats. He wears his hair in dreadlocks. His green unseeing eyes seem to look past you.

Personality: He exudes charisma. He is a tour de force of persuasion. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. When money was particularly tight he was walking through alleys when he overheard a Actor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hasn't been sleeping well lately.

Motivation: Revenge; and several ex partners dislike his way of doing things and want revenge

Flaws: Disease, Insomniac. Bonds: Attractive, Family, Poor, Enemies. Occupation: Actor

Voice: Farmer accent

Attributes [hide]

Hubert Stapleton, Male Human Fighter 3
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)12 (+1) 15 (+2)13 (+1)
Skills Intimidation +3, Investigation +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 7000 cp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Hunter Beckwith, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy red stubble. He wears loose pants and a collared shirt complete with sweater beneath his coat. He has a hunchback. He sports a long red beard, and similarly colored long hair. His amber unseeing eyes seem to look past you.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born several months after his father was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants nothing more than to rejoin the army

Ideals: Entrepeneur. Flaws: Ugly, Disease. Bonds: Enemies, Military. Occupation: Banker

Voice: Hissing voice

Attributes [hide]

Hunter Beckwith, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)14 (+2) 17 (+3)16 (+3)
Skills Nature +4, Stealth +3
Senses Passive Perception 13
Languages Common, Dwarven, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


John Kensley, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'5". He wears tattered old clothes, and his gloved hand is found clutching a scimitar. He has moderate length blonde hair. His amber eyes peer out from beneath his small pastel hat.

Personality: He is a Body Guard first and foremost. He believes firmly that knowledge should be universal. He enjoys reading and quiet.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When John reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He struck the Body Guard job and began his own company from there.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Ideals: Logical, Gifted. Flaws: Ugly. Bonds: Job, Military. Occupation: Body Guard

Voice: Sensual and smooth

Attributes [hide]

John Kensley, Male Human Fighter 4
Medium (6'5") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)8 (-1) 10 (+0)11 (+0)
Skills Arcana +1, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 600 gp. Violet garnet (400 gp). Aquamarine (400 gp). Violet garnet (400 gp). 1 Minor magic item.


Social Check DCs


Manfred Davenport, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'4". He wears tattered old clothes. His auburn hair and beard is wavy and long. His gray eyes peer out from beneath his Stetson yellow hat.

Personality: He is business-like. He takes instructions and follows them to the letter. He uses divination through singing.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. A few years later when the north was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Professionalism, Gifted. Flaws: Ugly. Bonds: Religious, Immigrant. Occupation: Shoemaker

Voice: Hollow voice

Attributes [hide]

Manfred Davenport, Male Human Fighter 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 14 (+2)10 (+0) 10 (+0)7 (-2)
Skills Acrobatics +0
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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