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NPC Generator

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Advanced [show]


Anselm Kitchur, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is well dressed, constantly wearing a grey suit, violet shirt, and green tie. His black hair is kept up in a ponytail inside a broad hat. His violet eyes dart from person to person to random spaces in the air.

Personality: Eccentric and domineering, Anselm will drive conversation. Flattery will make him almost putty in your hands.

History: He was raised in a plains tribe. He went to a religious school and was inspired by the priests there in charitable deeds. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To protect his home; and to clean up the streets

Ideals: Extrovert. Flaws: Selfish. Bonds: Nature, Religious, Guardian. Occupation: Stableman

Voice: Strong lisp

Attributes [hide]

Anselm Kitchur, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 7
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)4 (-3) 13 (+1)12 (+1) 17 (+3)16 (+3)
Skills Athletics +3
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +3

Possessions: 30 pp.


Social Check DCs


John Winthrop, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a green cloak and cross-gartered pastel stockings and is in decent physical shape. His tied-back hair is golden. His eyes are likewise violet. His teeth are white and perfect.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has all his life been fascinated with singing.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: His religion dominates his actions.

Ideals: Impeccable, Artistic. Bonds: Attractive, Religious, Enemies. Occupation: Gardener

Voice: Thin and wheezing

Attributes [hide]

John Winthrop, Male Human Fighter 3
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 8
Hit Points 9 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)6 (-2) 9 (-1)7 (-2) 11 (+0)17 (+3)
Skills Acrobatics +0, Investigation +0
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple +0

Possessions: 200 gp.


Social Check DCs


Hunter Kimberly, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is dressed in earthy colors with a brown and blue handkerchief worn on his right side. He keeps his long black hair kept up in a rat tail. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: Abrasive and pushy, he has a hard time making friends. He is lazy and tries to find solutions quickly.

History: He was born in the north, but his parents moved at a very young age to the west. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Jeweler work with an outfit from a few towns over. Jeweler work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Jeweler soon after.

Motivation: He desires power and/or immortality; and he's looking for his big break

Flaws: Antagonistic, Lazy. Bonds: Attractive, Immigrant, Job, Adventurer. Occupation: Jeweler

Voice: Speaks with lips pursed

Attributes [hide]

Hunter Kimberly, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)11 (+0) 15 (+2)13 (+1)
Skills Deception +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Randal Kent, Male Human [Permalink]

Personal [hide]

Description: Standing 6'1", this man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a long blonde beard with little hanging trinkets. He is baby faced.

Personality: Cocky and sure of himself, he believes he is the best Mayor born in the past three hundred years. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. From there he went from mercenary job to mercenary job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Artistic. Flaws: Antagonistic. Bonds: Job, Adventurer. Occupation: Mayor

Voice: Tuts and clicks tongue

Attributes [hide]

Randal Kent, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)9 (-1) 18 (+4)14 (+2)
Skills Intimidation +4, Survival +6
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1900 sp.


Social Check DCs


Aldous Tyndall, Male Human [Permalink]

Personal [hide]

Description: 5'8" and lanky with angular features, he is an attractive figure. He wears light armors faded through time and improper care. He sports a flattop hair cut. He has several tiny jet earrings on each ear.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He feeds upon the attention of others.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has money and likes to spend it.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Scribe

Voice: Low rumbling, strings words together

Attributes [hide]

Aldous Tyndall, Male Human Fighter 3
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)16 (+3) 10 (+0)9 (-1)
Skills Arcana +5, Investigation +5
Senses Passive Perception 10
Languages Common, Abyssal, Sylvan, Giant
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs

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