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Advanced [show]


Hubert Wellington, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a red shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. He keeps his brown hair in a pixie cut. His thin eyebrows rest above his beady hazel eyes.

Personality: He is fixated on the number 4. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is obsessed with a lost civilization.

History: He comes from a rich southern family. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has built up a small fortune and can afford his own way.

Motivation: He has passion for adventuring and risk; and he desires power and/or immortality

Flaws: Ugly, Insane. Bonds: Adventurer, Rich, Family. Occupation: Barkeep

Voice: Boston accent

Attributes [hide]

Hubert Wellington, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 12 (+1)11 (+0) 8 (-1)12 (+1)
Skills Persuasion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 8 Acid flasks. 3 Tanglefoot bags.


Social Check DCs


Bernard Everly, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a pastel shirt with thin green vertical stripes and black pants. He sports a flattop hair cut. His fierce blue eyes like to dwell on things.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born to a pair of adventurers, Bernard grew up listening to his father's many stories. He moved out west to avoid the crime he committed. He now spends his time doing works of charity.

Motivation: Sabotage a competitor; and he feels that his past leaves him morally obligated to help

Ideals: Philantrophist. Flaws: Hedonist. Bonds: Adventurer, Criminal record, Job. Occupation: Locksmith

Voice: Eastern European accent

Attributes [hide]

Bernard Everly, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)14 (+2) 8 (-1)13 (+1)
Skills Perception +1, Religion +4
Senses Passive Perception 14
Languages Common, Undercommon, Ignan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: Moss agate (4 gp). Black pearl (300 gp). 1 Masterwork Light wooden shield. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Chad Myerscough, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'9" and wears long strands of jet and short violet dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He wears his hair in dreadlocks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Chad was born with his mother's beautiful face. His mother was a soldier and died while he was still young. Chad was left his mother's suit of armor and trained in its use and care. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Chad fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Money/treasure.

Ideals: Artistic, Fighting. Bonds: Rich, Attractive, Military. Occupation: Engraver

Voice: Slurs words

Attributes [hide]

Chad Myerscough, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 10 (+0)10 (+0) 16 (+3)4 (-3)
Skills Acrobatics +1, Performance -1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 2700 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Jocelyn Lincoln, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He carries with him a set of flails on his belt, each one with a amber on the hilt. His hair is black and very short. His eyes are brown and he is always smoking a pipe.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born several months after his mother was called into army service. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: A rival would like him out of the picture; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Philantrophist. Flaws: Racist. Bonds: Criminal record, Military. Occupation: Weaver

Voice: High pitched and raspy

Attributes [hide]

Jocelyn Lincoln, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 10 (+0)7 (-2) 9 (-1)18 (+4)
Skills Animal Handling +1, Performance +6
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Drogo Richie, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a red shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. He has a very tight haircut. His blue eyes dart from person to person to random spaces in the air.

Personality: Stoic and calm, he prefers to meditate than take action. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Gifted from a young age, Drogo studied abroad. Drogo was born on a far northern desert where he grew up under the tutelage of his father, an expert Bowyer. He left for the north, certain he would find work there.

Motivation: To find somewhere to settle down; and to end his boredom

Ideals: Disciplined, Gifted. Flaws: Fearful, Mundane. Bonds: Immigrant. Occupation: Bowyer

Voice: Farmer accent

Attributes [hide]

Drogo Richie, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 17 (+3)17 (+3) 13 (+1)7 (-2)
Skills Arcana +5, Performance +0
Senses Passive Perception 11
Languages Common, Giant, Gnome, Celestial
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 6000 cp.


Social Check DCs

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