Wymar Harley, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and is well dressed, constantly wearing a brown suit, tan shirt, and blue tie. He wears his brown hair up. His brown eyes dart from person to person to random spaces in the air.
Personality: Prone to second guessing himself, he comes off as nervous. He also has developed a complete distrust of the Barkeep profession.
History: He was always a brilliant, if unscrupulous mind. Like his mother and his sister before him, after school he went straight into learning to become a Junk Dealer. He inherited the family business which he has now maintained for 6 years.
Motivation: Further expansion of business; and he is not mentally stable, and does not behave rationally
Ideals: Logical. Flaws: Ugly, Shy, Insane. Bonds: Job. Occupation: Junk Dealer
Voice: Spits words with contempt
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 16 (+3) | 16 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Ignan, Sylvan, Gnome
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Gerald Pickering, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears a custom-built plate barding that's adorned with brown lining and desert motifs. He wears his black hair up in a very large beehive style do. His otherwise smooth face is marked with small tiny scars.
Personality: His tongue was cut out and he uses sign language. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born blind and as such lacked many opportunities for work. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting giants, the young Gerald began to lead the lost caravan. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: Someone believes him a fraud; and a deep hatred of giants
Ideals: Athletic, Professionalism, Entrepeneur. Flaws: Disease. Bonds: Enemies. Occupation: Sellsword
Voice: Aggressive tone
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 12 (+1) | 10 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 1 Half-Plate. 1 Banded mail.
Balimaar Ansley, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a faded coat and loose pants complete with deerstalker hat. He has no hair. His thin eyebrows rest above his beady hazel eyes.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Balimaar lived on a farm with his father, near the main road leading to a nearby town. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has decided he is irredeemable.
Flaws: Ugly. Bonds: Immigrant, Criminal record, Religious, Family. Occupation: Priest
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 11 (+0) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll, Orc
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 1400 sp.
Diggory Hailey, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He usually wears his pastel robe and has his ceremonial dagger always slung over his shoulder. He has shaved his head bald. His ears are large.
Personality: He has a massive crush on the younger sibling of the Bounty Hunter who has hired him part-time. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born at the edge of vast island. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He used his abilities to travel the world and help people.
Motivation: He's attracted to the PC.
Ideals: Athletic, Philantrophist. Flaws: Ugly. Bonds: Has a crush, Nature. Occupation: Bounty Hunter
Voice: Switch between two voices
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 12 (+1) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll, Goblin, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Trym Stanley, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is constantly adorned with expensive silk clothing, often dyed in bright grey and green, and wears rings and necklaces with large, colorful gems. He has a very tight haircut. His eyes are likewise blue. His teeth are white and perfect.
Personality: He hates brigands. He views them as having robbed his home of its proper glory. He can't help but pocket interesting objects he comes across
History: He was born into a rich family. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered brigands who tried to eat his hand. Being a Jeweler kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Ideals: Athletic. Bonds: Rich, Attractive, Enemies, Criminal record. Occupation: Jeweler
Voice: pre-pubescent
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 12 (+1) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Druidic, Draconic, Goblin
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. Rhodochrosite (12 gp). 1 Silver holy symbol. 1 Superior lock.
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