Peter Woods, Male Human [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. He carries with him a set of bows, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His tied-back hair is auburn. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He receives visions of the future at random moments
History: Peter was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His parents enrolled him in a Fighter school at a young age so that he could practice his arcane talents. He hasn't been sleeping well lately.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to get a good night's sleep
Ideals: Fighting, Gifted. Flaws: Insomniac, Shy. Bonds: Poor. Occupation: Dilettante
Voice: Dark and ominous
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 29 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 10 (+0) | 12 (+1) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Terran
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
Possessions: 20000 cp. 1 Masterwork Uncommon Weapon.
Lance Winthrop, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man is wearing colorful clothing, dressed as a Fletcher and is in decent physical shape. He keeps his auburn hair in a pixie cut. His fierce violet eyes like to dwell on things.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Fletcher arts, while his mother instructed him in etiquette, music and courtly manner. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He ran away from his former home and has been making his living as a Fletcher for the past few years.
Motivation: Balancing his hectic life and new Fletcher responsibilities is difficult; and further expansion of business
Ideals: Entrepeneur. Bonds: Job, Rich, Debt. Occupation: Fletcher
Voice: Whispers
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 11 (+0) | 7 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: Just what you see.
Clerebold Kendal, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He tends to wear a large brown jacket. Beneath his clothing is a huge mess of scar tissue. He has done his best to style his white hair to look like a famous performer. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He got into the Adventurer business at a young age. His father was a soldier and died while he was still young. Clerebold was left his father's suit of armor and trained in its use and care. He then took over the family business and is one of the better Adventurer for hire.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and sabotage a competitor
Ideals: Optimist. Bonds: Slave, Religious, Job, Military, Criminal record. Occupation: Adventurer
Voice: Hissing voice
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 12 (+1) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1400 sp. Golden yellow topaz (800 gp). Pink pearl (100 gp). Onyx (20 gp). 1 Darkwood Buckler. 1 Half-Plate.
Kyle Colton, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'1" and is generally shirtless and showing off his tattooed chest. His brown hair is drawn into a tight pony tail with a butterfly scrunchie. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Born to a pair of adventurers, Kyle grew up listening to his mother's many stories. He was taken from his home at a very young age. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To prove his worth to the world; and he has a crush on the local fletcher
Ideals: Optimist. Flaws: Impulsive. Bonds: Has a crush, Adventurer, Slave. Occupation: Soapmaker
Voice: Russian accent
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 14 (+2) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Draconic, Terran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +4
Possessions: 100 gp. 1 Crowbar.
Manfred Whitby, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He usually wears his green robe and has his shortspear always slung over his shoulder. His red hair and beard is wavy and long. His eyes, though not visible through his cowl, are violet.
Personality: He snorts whenever he laughs or is feeling confident. He is obsessed with his god.
History: Born in the north to a Mercenary, Manfred learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mercenary. He now travels the world, in search of power and loot.
Motivation: He'd like to take his coworkers down a peg; and to protect his home
Bonds: Religious, Job, Adventurer, Guardian. Occupation: Mercenary
Voice: Italian accent
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 6 (-2) | 10 (+0) | 14 (+2) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Aquan, Elven
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +0
Possessions: 600 gp. Pink pearl (160 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
