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Advanced [show]


Kody Payton, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears loose pants and a collared shirt complete with sweater beneath his coat. He is bald on top and has large brown tufts of hair around his ears. He wears round tiny glasses practically rammed into his face.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. After a long history of fighting, Kody and his spouse have recently divorced.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Family, Rich. Occupation: Priest

Voice: Boston accent

Attributes [hide]

Kody Payton, Male Human Fighter 3
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)13 (+1) 10 (+0)16 (+3)
Skills Athletics +4, Persuasion +5
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +5

Possessions: 300 gp. Chalcedony (70 gp). Red garnet (150 gp). Silver pearl (150 gp).


Social Check DCs


Gilbert Barclay, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears a pastel tunic with green highlights, and long pastel pants that bunch up around his shoes. He wears a wide-brimmed hat to hide his balding. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He is irascible and easily irritated. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He is terrified, and will act out of fear; and money/treasure

Flaws: Antagonistic, Secretive, Fearful. Bonds: Attractive, Rich, Has a crush. Occupation: Scribe

Voice: Mumbles to self between sentences

Attributes [hide]

Gilbert Barclay, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)5 (-3) 9 (-1)9 (-1) 11 (+0)15 (+2)
Skills Arcana +1, Investigation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged -1 / 1d8-3, Grapple -1

Possessions: 300 gp. Golden yellow topaz (700 gp). Banded agate (14 gp).


Social Check DCs


Frederick Home, Male Human [Permalink]

Personal [hide]

Description: This man wears tight fitting clothing which further accentuates his frame, and sports empty pouches on his belt. He has moderate length red hair. His half smiles and amber eyes are beguiling and draw you in.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. From his teen years he was always beautiful and desirable, so people have always doted on him. Due to his spouse's obsession with being a Butcher they were divorced and he won custody of their son. He worked as a Map Maker, and he later adopted a second son.

Motivation: He is wracked by social anxiety; and find a way to reverse the transformation of his sister

Ideals: Joker. Flaws: Secretive, Fearful. Bonds: Attractive, Slave, Family. Occupation: Map Maker

Voice: Pronounces O like U

Attributes [hide]

Frederick Home, Male Human Fighter 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)12 (+1) 14 (+2)15 (+2)
Skills History +3, Persuasion +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 18000 cp. Violet garnet (500 gp). Sardonyx (70 gp). Chrysoberyl (80 gp).


Social Check DCs


Dustin Tattersall, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears violet trousers with brown and white striped suspenders. He wears various colorful collared shirts. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Dustin was born in the south. At a young age he loved to build and create. Dustin liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is terrified, and will act out of fear; and he feels threatened by others

Ideals: Joker, Persistence. Flaws: Fearful. Bonds: Immigrant, Nature. Occupation: Architect

Voice: Russian accent

Attributes [hide]

Dustin Tattersall, Male Human Fighter 3
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)12 (+1) 14 (+2)11 (+0)
Skills Insight +4, Stealth +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2600 sp. 1 Masterwork Common Melee.


Social Check DCs


Roland Merton, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large green jacket. He has a slight overbite and is overall scrawny. He keeps his white hair in a flapper bob. This amber eyed northerner is not easily forgotten.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Born in the north to a Mason, Roland learned a great deal about his mother's area of expertise. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has drifted from career to career and currently works as a Mason.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he is greedy

Flaws: Antagonistic. Bonds: Rich, Job, Religious, Enemies. Occupation: Mason

Voice: French accent

Attributes [hide]

Roland Merton, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)6 (-2) 15 (+2)10 (+0)
Skills Persuasion +2, Religion +0
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs

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