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NPC Generator

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Advanced [show]


Diggory Acton, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Marshal. He is physically well-built. His chestnut hair is matted, messy, and big. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He is happy with his job as a Marshal. He turns his eye from what people do, preferring to live and let live. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born into a rich family. He worked as a nervous Marshal and found it very stressful. He was granted martial powers by his dying brother.

Motivation: He would like to get married and retire; and balancing his hectic life and new marshal responsibilities is difficult

Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: Job, Rich, Has a crush. Occupation: Marshal

Voice: Soothing and warm

Attributes [hide]

Diggory Acton, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 10 (+0)15 (+2) 9 (-1)13 (+1)
Skills Animal Handling +1
Senses Passive Perception 9
Languages Common, Elven, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp. 2 Smokesticks. 1 Everburning torch. 6 Acid flasks.


Social Check DCs


Clerebold Riley, Male Human [Permalink]

Personal [hide]

Description: This man is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft white waves gently in the breeze. He is muscular with a powerful set of arms. His auburn hair is lengthy. He has brown eyes and a grey hat with a white feather.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A gifted student he started as a Beggar, but he got bored and became a Bounty Hunter. He tends to his Bounty Hunter job now, and dutifully fulfills any obligations he has.

Motivation: He has money and likes to spend it.

Ideals: Artistic. Bonds: Rich, Job, Family, Military. Occupation: Bounty Hunter

Voice: Soft and melodious

Attributes [hide]

Clerebold Riley, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 8 (-1)12 (+1) 17 (+3)12 (+1)
Skills Acrobatics +3, Arcana +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 17000 cp.


Social Check DCs


Don Barclay, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a long brown beard with little hanging trinkets. He wears a mask on his face.

Personality: He has always had a great fascination with Human culture. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Sold as a small child to a necromancer, Don was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A few years later when the north was not economically sound they moved to his current location. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He uses money and sex appeal to get what he needs.

Flaws: Racist. Bonds: Rich, Immigrant, Attractive, Mentor. Occupation: Miller

Voice: American accent

Attributes [hide]

Don Barclay, Male Human Fighter 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 18 (+4)10 (+0) 12 (+1)13 (+1)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 15000 cp.


Social Check DCs


Kyle Wedgwood, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Armorer uniform. He is bristling with hidden weapons, mostly flails and morningstars. His hair is long and chestnut with streaks of brown, and is pulled back with small green clips. His beard is brown, braided, and well cared for. This amber eyed southerner is not easily forgotten.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.

History: Kyle was born the youngest of three triplets. Kyle was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Kyle decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Regain custody of his daughter.

Ideals: Optimist, Artistic. Bonds: Job, Criminal record, Family. Occupation: Armorer

Voice: High pitched and raspy

Attributes [hide]

Kyle Wedgwood, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 8 (-1)14 (+2) 6 (-2)8 (-1)
Skills Animal Handling +0, Survival +0
Senses Passive Perception 8
Languages Common, Gnome, Giant
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 400 gp.


Social Check DCs


Aldous Marley, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He is bristling with hidden weapons, mostly spears and daggers. He wears a colorful flower in his silver hair. He wears round tiny glasses practically rammed into his face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He used his abilities to trick people and travel the world for free.

Motivation: A rival would like him out of the picture; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Criminal record, Attractive, Mentor. Occupation: Bellfounder

Voice: Voice breaks

Attributes [hide]

Aldous Marley, Male Human Fighter 3
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 15 (+2)17 (+3) 15 (+2)11 (+0)
Skills Arcana +5, History +5
Senses Passive Perception 12
Languages Common, Aquan, Orc, Ignan
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 sp.


Social Check DCs

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