Hunter Kinsley, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. He is physically well-built. His tied-back hair is chestnut. His eyes are gray.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is lazy, self-centered, vain, and jealous.
History: Hunter was raised in a hard working conservative environment. His mother took him hunting and taught him how to get in the mind of other creatures. He has achieved small success as a Beggar.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and several ex partners dislike his way of doing things and want revenge
Flaws: Selfish. Bonds: Attractive, Guardian, Job, Nature, Enemies. Occupation: Beggar
Voice: Timid voice
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 14 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Ignan, Orc
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Godfrey Fulton, Male Human [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He is portly but not overly obese. He wears his hair in dreadlocks. He has brown eyes.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He invites people to come help in his community garden.
History: He comes from a rich eastern family. His mother had invested heavily in several trade routes and wanted him to inherit them. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Find a way to reverse the transformation of his brother; and to reunite with his absent mother
Ideals: Impeccable, Philantrophist. Flaws: Disease. Bonds: Rich, Family. Occupation: Dilettante
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 9 (-1) | 17 (+3) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Abyssal, Dwarven, Gnome
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Dustin Jacobs, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a black top hat and black clothes. His chestnut hair is braided into rings. He has gleaming, smiling hazel eyes.
Personality: Always inclined to offer people food he seems plenty friendly. As long as the job gets done he does not care how it got done.
History: He is a Slaad in disguise. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He is wracked by social anxiety.
Ideals: Philantrophist, Professionalism. Flaws: Fearful. Bonds: Adventurer. Occupation: Actor
Voice: Mousy voice
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 9 (-1) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 3000 sp.
Justin Barclay, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He tends to wear a yellow poncho over his likewise colored trousers and shirt. He has no hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He works hard and plays hard.
History: He was born on a small isolated farm. He moved out east to avoid the crime he committed. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He has decided he is irredeemable; and he has comitted a past crime that haunts him to this day
Flaws: Ugly, Insane, Hedonist. Bonds: Criminal record, Nature. Occupation: Spice Merchant
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 13 (+1) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
Rolf Tyndall, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man sports grey clothing, slightly heavier than average wear. His blonde hair is braided into rings. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He is very quiet and rarely speaks above a whisper. He has a small toy that he constantly fidgets with.
History: He was raised in a white middle class family as the only child. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: To reunite with his absent father.
Flaws: Ugly, Shy, Addict, Mundane. Bonds: Family. Occupation: Assassin
Voice: Breathy voice
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 13 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 6 (-2) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Celestial, Giant
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +4
Possessions: 20000 sp. Sard (30 gp). Black pearl (500 gp).
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