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Advanced [show]


Manfred Browning, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has silver hair. He wears a mask on his face.

Personality: Manfred hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Manfred was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Manfred's father didn't care for him much, and the feeling was mutual. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He's looking for his big break; and money/treasure

Ideals: Artistic, Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Adventurer. Occupation: Navigator

Voice: Irish accent

Attributes [hide]

Manfred Browning, Male Human Fighter 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)4 (-3) 12 (+1)7 (-2) 13 (+1)10 (+0)
Skills Arcana +0, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +2

Possessions: 100 gp. 2 Holy water.


Social Check DCs


Theodoric Sutherland, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man has a large pastel mantle and cape that has been intricately interwoven into his yellow robe, and a wedding ring on his left hand. He wears a deerstalker hat to hide his balding. His eyes are a pleasant brown.

Personality: He exudes charisma. He is a tour de force of persuasion. He is able to fit into much smaller and tighter spaces than normal.

History: Born to a poor family in the city he treasured whatever gifts he got. Brilliant and gifted he never wanted to apply himself. Some 8 years later his spouse died after the birth of his daughter. Heartbroken, Theodoric never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: To reunite with his absent father; and doesn't want to be a glassblower and was forced into it by his family

Ideals: Gifted. Bonds: In love, Attractive, Poor, Family. Occupation: Glassblower

Voice: Sighs a lot, exhausted

Attributes [hide]

Theodoric Sutherland, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)15 (+2) 7 (-2)8 (-1)
Skills Acrobatics +2, Insight +0
Senses Passive Perception 8
Languages Common, Aquan, Draconic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 13000 cp.


Social Check DCs


Anthony Fulton, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. His golden hair is knotted and matted. His green eyes peer out from beneath his Stetson white hat.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His necromantic abilities were realized during a raid on his village. He was granted necromantic powers by his dying brother.

Motivation: Wants to have a good time and be beloved; and find a way to reverse the transformation of his brother

Ideals: Optimist, Gifted. Flaws: Ugly, Disease. Bonds: Poor. Occupation: Fisher

Voice: Russian accent

Attributes [hide]

Anthony Fulton, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 17 (+3)15 (+2) 16 (+3)11 (+0)
Skills Acrobatics +4, Medicine +5
Senses Passive Perception 13
Languages Common, Infernal, Orc
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +5

Possessions: 1100 sp. Brass mug with jade inlays (400 gp). Brass mug with jade inlays (400 gp).


Social Check DCs


Everard Ramsay, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'6". He wears a robe, a symbol of strength around his neck, and a shortspear on his belt, and his gloved hand is found clutching a shortspear. His hair, while still mostly blonde, has prominent grey streaks. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Everard enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born in the west, but his parents moved at a very young age to the north. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He left for the west, certain he would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Addict, Mundane, Hedonist. Bonds: Immigrant. Occupation: Mortician

Voice: Uses sign language

Attributes [hide]

Everard Ramsay, Male Human Fighter 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 12 (+1)15 (+2) 14 (+2)8 (-1)
Skills Athletics +5, Performance +1
Senses Passive Perception 12
Languages Common, Auran, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +1

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


William Tinley, Male Human [Permalink]

Personal [hide]

Description: He wears blue painted combat armor at almost all times. He carries with him a set of ceremonial daggers, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. He keeps his silver hair in a flapper bob. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He cannot resist a sob story and will often dote over anyone who has one.

History: He got into the Blacksmith business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Blacksmith. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has decided he is irredeemable; and he is a bit of a kleptomaniac

Ideals: Fighting, Philantrophist. Bonds: Criminal record, Job. Occupation: Blacksmith

Voice: Old Prospector

Attributes [hide]

William Tinley, Male Human Fighter 4
Medium (5'2") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 10 (+0)9 (-1) 18 (+4)16 (+3)
Skills Performance +5, Sleight of Hand +2
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 40 pp. Silver-plated steel longsword with jet jewel in hilt (900 gp). Old masterpiece painting (500 gp). Large well-done wool tapestry (100 gp). 1 Minor magic item.


Social Check DCs

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