Lance Hartford, Male Human [Permalink]
Personal [hide]
Description: A 5'1" western man, he has a large black mantle and cape that has been intricately interwoven into his grey robe. His long auburn hair reaches down to his waist. His otherwise smooth face is marked with small tiny scars.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a ruthless business man, a trait he acquired from his father.
History: He was raised in a white middle class family as the only child. He was an apprentice working in his father's forge. He struck the Baker job and began his own company from there.
Motivation: Wants to open a new tavern; and he has a rivalry with the church that dominates his actions
Ideals: Entrepeneur. Flaws: Secretive, Mundane. Bonds: Job, Religious. Occupation: Baker
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 36 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 16 (+3) | 13 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp.
Dustin Hadleigh, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a black vest and prefers grey and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. He has red hair. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: Cocky and sure of himself, he believes he is the best Junk Dealer born in the past three hundred years. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He is the product a well kept family trust fund and as such has never really known need. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Human compassion; and a need for knowledge about a nearby landmark
Flaws: Ugly, Racist. Bonds: Job, Adventurer, Rich. Occupation: Junk Dealer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Infernal, Goblin, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3
Possessions: 100 gp.
Anselm Bentley, Male Human [Permalink]
Personal [hide]
Description: 5'10" and lanky with angular features, he is an attractive figure. He very much looks the part of a Fortune-teller. His chestnut hair is cut jaggedly and amateurishly. His eyes, though not visible through his cowl, are amber.
Personality: Anselm speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Anselm enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born several months after his father was called into army service. His father was very strict, and drilled into him lessons on being the perfect gentleman. He inherited the family business which he has now maintained for 13 years.
Motivation: Expand his business.
Ideals: Impeccable. Flaws: Hedonist. Bonds: Job, Attractive, Military. Occupation: Fortune-teller
Voice: Breathy voice
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 7
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 5 (-3) | 15 (+2) | 8 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +4
Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Heward Peyton, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a fine chain shirt which he covers with red colored cloaks and clothing. He has done his best to style his brown hair to look like a famous performer. His hazel unseeing eyes seem to look past you.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a soldier and died while he was still young. Heward was left his father's suit of armor and trained in its use and care. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He wants to meet his childhood hero.
Flaws: Disease, Antagonistic. Bonds: Adventurer, Military, Immigrant. Occupation: Ruler
Voice: Rolls R's
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 11 (+0) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 8000 cp.
Solomon Birkenhead, Male Human [Permalink]
Personal [hide]
Description: With violet face paint in a stripe pattern across his face, he typically wears a sleeveless long coat of deep pastel leather and dull brown iron scale mail. He wears his chestnut hair down. His gray eyes are slightly larger than normal.
Personality: Abrasive and pushy, he has a hard time making friends. He would rather hide behind his crafts than deal with other people.
History: He was born in the south. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: A need for knowledge about a nearby landmark; and he's repulsed by the pc
Ideals: Artistic. Flaws: Antagonistic, Shy. Bonds: Immigrant, Adventurer. Occupation: Cook
Voice: Uses sign language
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 10 (+0) | 9 (-1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 1 Good lock. 1 Good lock. 1 Good lock.
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