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NPC Generator

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Advanced [show]


Gerald Clinton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he usually wears his grey robe and has his dagger always slung over his shoulder. He sports a long white beard, and similarly colored long hair. His eyes are likewise amber. His teeth are white and perfect.

Personality: He is business-like. He takes instructions and follows them to the letter. He is obsessed with his god.

History: He was raised in a forest tribe. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Professionalism, Gifted. Bonds: Attractive, Religious, Nature. Occupation: Carter

Voice: Hissing voice

Attributes [hide]

Gerald Clinton, Male Human Fighter 4
Medium (6'6") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)17 (+3) 8 (-1)13 (+1)
Skills Persuasion +3, Survival +1
Senses Passive Perception 9
Languages Common, Undercommon, Draconic, Celestial
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 20000 sp.


Social Check DCs


Trym Crawford, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy blonde stubble. He wears a white coat over a red low-cut shirt, and a Stetson hat upon his head. He has a hunchback. He is bald on top and has large blonde tufts of hair around his ears. His green eyes are slightly larger than normal.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Trym is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Born to a poor family in the city he treasured whatever gifts he got. One day when Trym was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Trym was heart-stricken from the event, and his mother started working long hours to provde for them. He has since lost track of the people in his past.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Ugly, PTSD. Bonds: Job, Family, Poor. Occupation: Crown-heir

Voice: Rolls R's

Attributes [hide]

Trym Crawford, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 14 (+2)9 (-1) 17 (+3)14 (+2)
Skills Intimidation +4, Investigation +1
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1 Masterwork Artisan’s tools. 1 Average lock.


Social Check DCs


Drogo Clayton, Male Human [Permalink]

Personal [hide]

Description: He wears red painted combat armor at almost all times. He wears his brown hair down. He has a tattooed face.

Personality: Drogo is depressed about a lot of things. He tends to be a nihilist. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Drogo hails from a village terrorized by giants. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He feels kind of lost in life; and he feels that his past leaves him morally obligated to help

Flaws: Depressed, Fearful. Bonds: Enemies, Criminal record. Occupation: Slave Trader

Voice: French accent

Attributes [hide]

Drogo Clayton, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)12 (+1) 9 (-1)9 (-1)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Frederick Hackney, Male Human [Permalink]

Personal [hide]

Description: This man dresses in collared shirts and wears a proper scarf over his head. He has a penchant for wearing a ring with an oversized amethyst on his right hand. His black hair is long and unkept. His brown eyes dart from person to person to random spaces in the air.

Personality: He is fixated on the number 73. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born on a small isolated farm. He struck it rich when he found rare goods in large quantities. He is untrained/undisciplined, which makes him dangerous.

Motivation: He has money and likes to spend it; and he is not mentally stable, and does not behave rationally

Ideals: Justice. Flaws: Ugly, Insane. Bonds: Rich, Nature. Occupation: Knight

Voice: Speaks with back of mouth

Attributes [hide]

Frederick Hackney, Male Human Fighter 4
Medium (6'3") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)17 (+3) 12 (+1)7 (-2)
Skills Investigation +5, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Infernal, Ignan, Aquan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 15000 sp. Silver pearl (100 gp). Aquamarine (300 gp).


Social Check DCs


Gilbert Stratford, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a weathered and beat up set of banded mail beneath an oversized tan coat, he is not a threatening figure. His blonde hair is heavily combed to the right. He wears crescent spectacles with a black brim.

Personality: He speaks before he thinks and is too direct. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Gilbert was raised in a hard working conservative environment. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He used his abilities to trick people and travel the world for free.

Motivation: To be a Navigator again.

Flaws: Impulsive. Bonds: Attractive, Job, Criminal record. Occupation: Interpreter

Voice: Slow speaker

Attributes [hide]

Gilbert Stratford, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 9 (-1)16 (+3) 9 (-1)9 (-1)
Skills Perception +1
Senses Passive Perception 11
Languages Common, Goblin, Orc, Terran
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 400 gp.


Social Check DCs

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