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NPC Generator

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Advanced [show]


Ralf Trowbridge, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a slight overbite and is overall scrawny. He keeps his long chestnut hair kept up in a rat tail. His gray eyes lackadaisically let the world flow into them.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He made a point of taking high paying jobs and getting most of it up front. After a long history of fighting, Ralf and his spouse have recently divorced.

Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero

Ideals: Philantrophist, Artistic. Flaws: Antagonistic, Hedonist. Bonds: Adventurer. Occupation: Guard

Voice: Soft and melodious

Attributes [hide]

Ralf Trowbridge, Male Human Fighter 4
Medium (6'5") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 8 (-1)13 (+1) 5 (-3)13 (+1)
Skills Insight -1, Performance +3
Senses Passive Perception 7
Languages Common, Druidic
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 200 gp. 3 Antitoxin. 3 Antitoxin. 8 Acid flasks.


Social Check DCs


Henry Remington, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a fine chain shirt which he covers with black colored cloaks and clothing. He has wavy auburn hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. A true patriot, Henry would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. His mother was a soldier and died while he was still young. Henry was left his mother's suit of armor and trained in its use and care. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Henry was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: Many gnolls want him driven away; and he wants revenge against gnolls

Ideals: Joker. Bonds: Attractive, Military, Religious, Enemies. Occupation: Seamstress

Voice: Speaks with lips pursed

Attributes [hide]

Henry Remington, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)6 (-2) 15 (+2)12 (+1)
Skills Acrobatics +3, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +4

Possessions: 300 gp. Blue quartz (8 gp). Chrysoberyl (60 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Richard Graeme, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is typically in his Marshal uniform. He has a small bristly mustache and wavy blonde hair. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Richard wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. A gifted student he started as a Glassblower, but he got bored and became a Marshal. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Marshal responsibilities is difficult.

Ideals: Disciplined, Optimist, Artistic. Bonds: Job, Family. Occupation: Marshal

Voice: Eastern European accent

Attributes [hide]

Richard Graeme, Male Human Fighter 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)15 (+2) 9 (-1)18 (+4)
Skills Persuasion +6, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Goblin, Ignan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 500 sp.


Social Check DCs


Conrad Langley, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He is typically in his Bounty Hunter uniform. His wide-brimmed hat is riddled with cuts and holes. He tend to wears goggles to shield his eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He cannot resist a sob story and will often dote over anyone who has one.

History: Conrad was raised in a hard working conservative environment. A gifted student he started as a Fisher, but he got bored and became a Bounty Hunter. He now owns his own business.

Motivation: He's repulsed by the PC; and expand his business

Ideals: Philantrophist, Artistic. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Bounty Hunter

Voice: Speaks with back of mouth

Attributes [hide]

Conrad Langley, Male Human Fighter 4
Medium (5'4") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 44 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 16 (+3)15 (+2) 10 (+0)14 (+2)
Skills Medicine +2, Survival +2
Senses Passive Perception 10
Languages Common, Halfling, Elven
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Dustin Oakley, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman and is in decent physical shape. He wears his white hair up in a very large beehive style do. He has green eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was raised in a white middle class family as the only child. His father was very strict, and drilled into him lessons on being the perfect gentleman. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To end his boredom; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Antagonistic, Mundane. Bonds: Rich, Mentor. Occupation: Mortician

Voice: Middle-eastern accent

Attributes [hide]

Dustin Oakley, Male Human Fighter 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)8 (-1) 10 (+0)14 (+2)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 700 gp.


Social Check DCs

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