Gilbert Weston, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a pastel tunic with grey highlights, and long white pants that bunch up around his shoes. He wears his chestnut hair up in a very large beehive style do. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He receives visions of the future at random moments
History: The child of a Servant, who enjoyed hunting, Gilbert was taken on many hunting expeditions. His father took him hunting and taught him how to get in the mind of other creatures. He now spends his time doing works of charity.
Motivation: Obtaining odd cultural Human artifacts is his passion; and to reunite with his old friends
Ideals: Gifted, Philantrophist. Flaws: Ugly, Terse. Bonds: Nature, Adventurer. Occupation: Interpreter
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 17 (+3) | 8 (-1) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 200 gp.
Kyle Yardley, Male Human [Permalink]
Personal [hide]
Description: He wears bulky grey painted plate armor. His long chestnut hair reaches down to his waist. He is very pretty but has cold, dead eyes.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He invites people to come help in his community garden.
History: Kyle was raised in a hard working conservative environment. When Kyle reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He tends to his Bricklayer job now, and dutifully fulfills any obligations he has.
Motivation: Wants to open a new tavern.
Ideals: Optimist, Philantrophist. Bonds: Attractive, Job, Military. Occupation: Bricklayer
Voice: Stutters
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 10 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 15000 cp.
Gunter Weld, Male Human [Permalink]
Personal [hide]
Description: He wears bulky black painted plate armor. He wears a small hat to hide his balding. His face is scarred and worn.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: He was born to loving parents in a slum to the west. He dropped out of school before completing his studies. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To reunite with his absent father; and find a way to reverse the transformation of his sister
Ideals: Optimist, Logical. Flaws: Ugly. Bonds: Family, Poor. Occupation: Servant
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 16 (+3) | 14 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Draconic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Trym Bristol, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male prefers to wear black clothing when he does not wear armor. He is tall, broad shouldered and powerfully built. His golden hair is long and unkept. His amber eyes peer out from beneath his feathered black hat.
Personality: He loves telling others what to do and how they should feel about things. He is a font of random trivia from the lore and stories he has discovered
History: He was born in a small plains village. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Trym took refuge in the large cave and found the beat up pickaxe and armor he uses now. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Money/treasure; and meet up once more with his childhood friend
Ideals: Opinionated, Logical. Flaws: Ugly. Bonds: Nature, Adventurer, Rich. Occupation: Doctor
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 10 (+0) | 9 (-1) | 18 (+4) | 17 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1700 sp. 1 Half-Plate. 1 Masterwork studded leather. 1 Half-Plate.
Diggory Leighton, Male Human [Permalink]
Personal [hide]
Description: He likes to wear black tank tops with pastel pants. He is portly but not overly obese. He has a small bristly mustache and wavy black hair. He has gleaming, smiling brown eyes.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a font of random trivia from the lore and stories he has discovered
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. While studying, he fell in love. They married and had a daughter. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear
Ideals: Persistence, Logical, Gifted. Flaws: Fearful. Bonds: In love. Occupation: Locksmith
Voice: Spanish accent
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 9 (-1) | 11 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp.
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Their contribution stands as a beacon of hope for all adventurers!
