Gerald Eastoft, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'0". He wears dark leathers with embroidery. His hair is cut close to his head. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He can speak with the recently deceased. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To get a good night's sleep; and to be a banker again
Ideals: Gifted. Flaws: Insomniac, Ugly. Bonds: Job, In love. Occupation: Brewer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 16 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 7 (-2) | 10 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3
Possessions: 22000 sp.
William Browning, Male Human [Permalink]
Personal [hide]
Description: This man is wearing a long, brown, dusty cloak. He has a penchant for wearing a ring with an oversized topaz on his right hand. His hair is blonde and curly. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: A skeptical and narcissistic man, William's first love is himself. His second love is also himself. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: He was born at the edge of vast island. Over the years he perfected his riding and shooting skills. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is unsatisfied with his job; and nothing but the best is good enough for him
Ideals: Impeccable. Bonds: Rich, Enemies, Nature, Job. Occupation: Sellsword
Voice: Italian accent
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 7 (-2) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Draconic, Halfling
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 1 Minor magic item.
Gunter Snape, Male Human [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with black colored cloaks and clothing. He has a slight overbite and is overall scrawny. His brown hair is thinning but still full. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.
Personality: Overbrimming with self-confidence, Gunter isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He receives visions of the future at random moments
History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He was granted necromantic powers by his dying sister.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Impeccable, Gifted. Bonds: Attractive, Religious, Mentor. Occupation: Marshal
Voice: Stutters
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 13 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3
Possessions: 3000 cp. Freshwater pearl (4 gp). Moss agate (4 gp). Blue quartz (4 gp).
Miles Wharton, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears baggy brown pantaloons and a tan scarf. His top hat is riddled with cuts and holes. His brown eyes are slightly larger than normal.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was raised in a plains tribe. Because his mother participated in the massacre of their homeland, drow burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his father from journeying west to reunite his family. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Many drow want him driven away; and someone believes him a fraud
Flaws: Ugly, Antagonistic. Bonds: Immigrant, Nature, Enemies. Occupation: Hunter
Voice: Sensual and smooth
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 47 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 17 (+3) | 10 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: Just what you see.
Miles Remington, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears suspenders and blue workpants. His shirt is violet, and he wears a heavy blue leather apron most of the time. He sports a long blonde beard, and similarly colored long hair. His thin eyebrows rest above his beady green eyes.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is able to make almost anything out of random pieces of junk.
History: He was born at the edge of vast plains. A gypsy cursed him at a young age, leading to his ugly appearance. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He feels threatened by others; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Nature. Occupation: Bricklayer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 32 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 10 (+0) | 8 (-1) | 18 (+4) | 8 (-1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 800 gp.
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