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Advanced [show]


Simon Roscoe, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many tan ritualistic tattoos. He wears just a black suit. He wears his golden hair down. He has a tattooed face.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was an apprentice working in his mother's forge. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and he has a rivalry with the church that dominates his actions

Flaws: Mundane, Insane. Bonds: Attractive, Job, Religious. Occupation: Mercenary

Voice: Pronounces O like U

Attributes [hide]

Simon Roscoe, Male Human Fighter 3
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 8 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 5 (-3)14 (+2) 18 (+4)9 (-1)
Skills Deception +1, Survival +6
Senses Passive Perception 14
Languages Common, Abyssal, Draconic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1600 sp. 1 Masterwork Common Melee.


Social Check DCs


Trym Nash, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of the sun god around his neck, and a monstrous two handed axe on his belt. He has a moderate pudge and is not very fit. He sports a long white beard, and similarly colored long hair. He has gray eyes.

Personality: While he acts the brute, he is far gentler than he would appear. He has a small toy that he constantly fidgets with.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Brilliant and gifted he never wanted to apply himself. He tends to his Courier job now, and dutifully fulfills any obligations he has.

Motivation: Someone believes him a fraud; and wants to open a new tavern

Ideals: Fighting, Gifted. Flaws: Addict. Bonds: Job, Enemies. Occupation: Courier

Voice: Laughs frequently while speaking

Attributes [hide]

Trym Nash, Male Human Fighter 5
Medium (5'0") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 18 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 9 (-1)10 (+0) 15 (+2)14 (+2)
Skills Persuasion +5, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hunter Atherton, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His white hair is matted, messy, and big. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He dislikes all the random violence that takes place in the south. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born in a small plains village. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Hunter grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Hunter. Recently he has begun working with bootleggers and crooks.

Motivation: He feels that his past leaves him morally obligated to help; and he is a bit of a kleptomaniac

Ideals: Pacifist, Entrepeneur. Flaws: Ugly. Bonds: Criminal record, Nature. Occupation: Cook

Voice: Creaky witch voice

Attributes [hide]

Hunter Atherton, Male Human Fighter 4
Medium (5'6") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 13 (+1)15 (+2) 9 (-1)9 (-1)
Skills Athletics +1, Persuasion +1
Senses Passive Perception 9
Languages Common, Giant, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 600 gp. 1 Banded mail.


Social Check DCs


Gomory Barney, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and black workpants. His shirt is tan, and he wears a heavy black leather apron most of the time. He is portly but not overly obese. He wears his hair in dreadlocks. His eyes are hazel.

Personality: Gomory hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born in the north to a Map Maker, Gomory learned a great deal about his father's area of expertise. He worked as a nervous Map Maker and found it very stressful. He was always very intelligent and has formed a secret society of freemasons.

Motivation: He has a rivalry with the Church that dominates his actions; and balancing his hectic life and new map maker responsibilities is difficult

Ideals: Artistic, Philantrophist. Flaws: Secretive. Bonds: Job, Religious. Occupation: Map Maker

Voice: Can't modulate volume

Attributes [hide]

Gomory Barney, Male Human Fighter 4
Medium (5'11") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)15 (+2) 10 (+0)16 (+3)
Skills Intimidation +5, Religion +4
Senses Passive Perception 10
Languages Common, Celestial, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 500 gp. Alexandrite (200 gp). Obsidian (4 gp). Black pearl (200 gp). 1 Minor magic item.


Social Check DCs


Robert Tewksbury, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has shaved his head bald. His fair skin shows little sign of his aristocratic breeding.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Flattery will make him almost putty in your hands.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: An old rival family wants him found.

Flaws: Selfish, Disease. Bonds: Attractive, Family, Rich. Occupation: Interpreter

Voice: Dark and ominous

Attributes [hide]

Robert Tewksbury, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 12 (+1)14 (+2) 11 (+0)13 (+1)
Skills Medicine +2, Performance +3
Senses Passive Perception 10
Languages Common, Orc, Giant
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 400 gp.


Social Check DCs

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