Bertram Benson, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He dresses in brown turtlenecks beneath a yellow coat with green slacks. He keeps his long blonde hair kept up in a rat tail. His eyes are green and he is always smoking a pipe.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Bertram hails from a village terrorized by illithids. A gypsy cursed him at a young age, leading to his ugly appearance. Days after completing his studies, news broke out that his hometown was attacked by illithids. Bertram was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.
Motivation: Revenge; and several ex partners dislike his way of doing things and want revenge
Ideals: Athletic, Optimist, Extrovert. Flaws: Ugly. Bonds: Enemies. Occupation: Bounty Hunter
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 13 (+1) | 14 (+2) | 8 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Infernal, Celestial
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Theobald Churchill, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears baggy pastel pantaloons and a red scarf. He is bald on top and has large white tufts of hair around his ears. His fierce violet eyes like to dwell on things.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is frequently practicing swordplay.
History: He served in the navy to pay for his family's outstanding loans. His family was turned out during the war. He and his family wandered north to less war torn lands. Being a Jeweler kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Seeks redemption; and he's repulsed by the pc
Flaws: Ugly, Antagonistic, PTSD. Bonds: Military, Criminal record. Occupation: Jeweler
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 17 (+3) | 12 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 50 pp. 3 Tanglefoot bags. 1 Smokesticks. 1 Everburning torch.
Gunter Sherwood, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a blue Stetson hat and blue clothes. His hair, while still mostly golden, has prominent grey streaks. His eyes are brown and he is always smoking a pipe.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He also hits on women, regardless of circumstances.
History: Born in the north his family was never financially stable. Over the years he perfected his riding and shooting skills. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He is not mentally stable, and does not behave rationally; and wants his loneliness to end
Flaws: Insane. Bonds: Nature, Has a crush, Poor, Adventurer. Occupation: Mercenary
Voice: Old Prospector
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 16 (+3) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp.
Adelard Bradford, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'6" has a big stupid grin on his face most of the time. He wears a simple burlap shirt and baggy pants. He conceals his ceremonial dagger with his veritable burlap sack of a shirt. With bright silver hair and a scraggly beard. He wears crescent spectacles with a black brim.
Personality: He loves telling others what to do and how they should feel about things. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Adelard was born in the south. At a young age he loved to build and create. He helped his mother out around the business and became quite the natural. He tends to his Blacksmith job now, and dutifully fulfills any obligations he has.
Motivation: Further expansion of business.
Ideals: Opinionated, Persistence. Bonds: Family, Job. Occupation: Blacksmith
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 12 (+1) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 2000 sp. 1 Magnifying glass. 1 Masterwork manacles. 1 Silk rope.
Heward Birkenhead, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a robe, a symbol of strength around his neck, and a pickaxe on his belt. He has wavy red hair. His brown eyes dart from person to person to random spaces in the air.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He does not trust anyone and sleeps with one eye open.
History: His parents moved while he was still in utero so he is the first generation to be born here. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has since lost track of the people in his past.
Motivation: Regain custody of his daughter; and to reunite with his absent mother
Ideals: Fighting, Optimist. Flaws: Insomniac. Bonds: Immigrant, Family. Occupation: Carter
Voice: Booming voice
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 16 (+3) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Ignan, Halfling, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 14000 cp.
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