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NPC Generator

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Advanced [show]


Dustin Springfield, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He prefers to wear flannel. He wears his golden hair up. His fierce amber eyes like to dwell on things.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is skeptical of what others tell him and is slow to trust.

History: The child of a Barkeep, who enjoyed hunting, Dustin was taken on many hunting expeditions. He worked as a nervous Bather and found it very stressful. He's also a talented Barkeep, but doesn't like to broadcast it.

Motivation: Sabotage a competitor; and several ex partners dislike his way of doing things and want revenge

Ideals: Joker. Flaws: Shy. Bonds: Nature, Job, Enemies. Occupation: Bather

Voice: Mousy voice

Attributes [hide]

Dustin Springfield, Male Human Fighter 3
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 7 (-2)9 (-1) 15 (+2)13 (+1)
Skills Investigation +1, Nature +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 400 gp.


Social Check DCs


Balimaar Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears baggy tan pantaloons and a brown scarf. He is bald on top and has large black tufts of hair around his ears. He wears a mask on his face.

Personality: He likes to make people angry or surprised. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. After a long history of fighting, Balimaar and his spouse have recently divorced.

Motivation: He wants revenge against drow.

Flaws: Ugly, Antagonistic, Forgetful. Bonds: Religious, Enemies. Occupation: Slave Trader

Voice: Uses sign language

Attributes [hide]

Balimaar Eastaughffe, Male Human Fighter 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 11 (+0)13 (+1) 11 (+0)10 (+0)
Skills History +3, Persuasion +2
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 300 gp.


Social Check DCs


Wymar Gracey, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy blonde stubble. He wears a fine chain shirt which he covers with green colored cloaks and clothing. He has a hunchback. He wears his blonde hair down. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born in the north, but his parents moved at a very young age to the south. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Someone believes him a fraud; and many gnolls want him driven away

Ideals: Philantrophist. Flaws: Ugly. Bonds: Immigrant, Adventurer, Enemies. Occupation: Shoemaker

Voice: Tuts and clicks tongue

Attributes [hide]

Wymar Gracey, Male Human Fighter 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)10 (+0) 12 (+1)15 (+2)
Skills Investigation +2, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 5000 cp. 1 Minor magic item.


Social Check DCs


Jocelyn Pinkerton, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'7" and wears dull white sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longbow, just in case. He has wavy auburn hair. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Jocelyn is depressed about a lot of things. He tends to be a nihilist. Flattery will make him almost putty in your hands.

History: Jocelyn lived on a farm with his mother, near the main road leading to a nearby town. His divine abilities were realized during a raid on his village. He has been saving his money to try and buy his brother's freedom.

Motivation: He feels threatened by others; and his spouse's relatives view him with great suspicion

Ideals: Gifted. Flaws: Depressed, Selfish, Fearful. Bonds: Family. Occupation: Courier

Voice: Low and grunting

Attributes [hide]

Jocelyn Pinkerton, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 8 (-1)12 (+1) 14 (+2)7 (-2)
Skills Athletics +5, Perception +4
Senses Passive Perception 14
Languages Common, Draconic
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +4

Possessions: 100 gp.


Social Check DCs


Peter Wentworth, Male Human [Permalink]

Personal [hide]

Description: He likes to wear pastel tank tops with white pants. He keeps his black hair in a flapper bob. His green unseeing eyes seem to look past you.

Personality: He has a massive crush on the younger sibling of the Blacksmith who has hired him part-time. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He's looking for his big break.

Flaws: Disease, Addict. Bonds: Has a crush, Adventurer, Slave. Occupation: Blacksmith

Voice: Thin and wheezing

Attributes [hide]

Peter Wentworth, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 18 (+4)14 (+2) 13 (+1)13 (+1)
Skills Acrobatics +2, Perception +3
Senses Passive Perception 13
Languages Common, Auran, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +3

Possessions: Just what you see.


Social Check DCs

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