Roland Marley, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a yellow collared shirt and grey pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. His black hair is greying along the sides and has receded to reveal a widow's peak. His eyes are a pleasant gray.
Personality: He loves telling others what to do and how they should feel about things. He is skeptical of what others tell him and is slow to trust.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was taken as a slave by a traveling circus and forced to perform He now mingles about in high society.
Motivation: Further expansion of business; and money/treasure
Ideals: Opinionated. Flaws: Shy. Bonds: Rich, Slave, Job. Occupation: Crown-heir
Voice: Dark and ominous
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 12 (+1) | 9 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +4
Possessions: 400 gp. 1 Minor magic item.
Conrad Barton, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a brown vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his brown boots flare out at the collars. He has moderate length silver hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He invites people to come help in his community garden.
History: Conrad lived on a farm with his father, near the main road leading to a nearby town. As a young adult he joined a group advocating for an improvement in Human conditions. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: An old rival family wants him found.
Ideals: Athletic, Philantrophist. Flaws: Racist. Bonds: Criminal record, Family. Occupation: Hunter
Voice: Old thin voice
Attributes [hide]
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 14 (+2) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 11000 cp. Silver chalice with lapis lazuli gems (160 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Lewis Hornsby, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a green shirt with thin yellow vertical stripes and tan pants. He wears a small hat to cover his moderate length silver hair. His eyes, though not visible through his cowl, are violet.
Personality: He is overprotective of those who hire his services. He is able to fit into much smaller and tighter spaces than normal.
History: Born in the north to a Jeweler, Lewis learned a great deal about his mother's area of expertise. Lewis was born on a far northern mountains where he grew up under the tutelage of his mother, an expert Jeweler. He now owns his own business.
Motivation: To unite with his brother; and wants to open a new tavern
Ideals: Gifted. Bonds: Guardian, Job, Immigrant, Family. Occupation: Jeweler
Voice: Voice breaks
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 14 (+2) | 9 (-1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 2300 sp.
Trym Wedgwood, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he likes to wear white tank tops with black pants. His red hair is thinning but still full. He has gleaming, smiling violet eyes.
Personality: Confrontational and typically high on some drug or another. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Trym was raised in a hard working conservative environment. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature pickaxe.
Motivation: He is terrified, and will act out of fear; and to be a actor again
Flaws: Addict, Fearful. Bonds: Adventurer, Job, Immigrant. Occupation: Crown-heir
Voice: Irish accent
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 12 (+1) | 12 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 300 gp. Jasper (30 gp). Rose (30 gp). Violet garnet (400 gp).
Gilbert Staurheim, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'0" and is a bit bulky. He is very muscular particularly in the legs. He wears skinny pants and wears a grey and green robe with the hood down. His chestnut hair, when down, is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Stoic and calm, he prefers to meditate than take action. He always tries to repair and not replace. It was this mentality that drove him into the Unemployed business.
History: A powerful wizard made him what he is. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Ideals: Disciplined, Persistence. Flaws: Insane. Bonds: Mentor, Religious. Occupation: Unemployed
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 9 (-1) | 9 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 300 gp. Bloodstone (20 gp). 1 Half-Plate.
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